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IMOVE: A Motion Tracking and Projection Framework for Social Interaction Applications

机译:imove:社交交互应用的运动跟踪和投影框架

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In public places such as malls, train stations, and airports, there is a constant flow of people either waiting or commuting. Even though people at these locations are surrounded by many other individuals, mostly there is little social interaction, which generally creates a gloomy atmosphere. Any applications promoting social interactions are a welcome addition. We present IMOVE, an interactive framework aimed at facilitating the development of such applications. It offers a combination of motion tracking and projection methods which makes it easier to create interactive experiences and games, tailored to motivate people to move around, explore, and, most importantly, interact with each other in a fun way. People moving around trigger events and effects, interacting with the applications using their body movements or even collaboratively working towards an outcome. IMOVE was validated by means of a variety of applications in a real scenario, the entrance hall of a busy public building: the classic Pong game, a collaborative and accessible casual game (Save the Turtles!), and a procedural visual art generator based on game mechanics (Light Trails). All applications have been successfully running for the past year. The IMOVE framework is freely available online and it has been shown to be particularly suited and accessible to novice game and interactive application developers for large public spaces.
机译:在商场,火车站和机场等公共场所,人们常常等待或通勤。尽管这些地点的人被许多其他人包围,但大多数人都很少有社交互动,这通常会产生阴郁的氛围。促进社会互动的任何申请都是欢迎加法。我们提出了一个旨在促进这些应用程序的互动框架的IMOVE。它提供了运动跟踪和投影方法的组合,使得更容易创建互动体验和游戏,以激励人们移动,探索和最重要的是,以一种有趣的方式互相互动。人们在触发事件和效果周围移动,使用他们的身体运动与应用程序进行互动,甚至与结果合作地朝着结果努力。通过在繁忙的公共建筑的入口大厅中验证了各种应用程序的验证:经典的Pong游戏,一个协作和可访问的休闲游戏(保存海龟!)和基于程序的程序视觉艺术发生器游戏力学(光线)。所有应用程序都在过去一年成功运行。 IMOPE框架在线自由提供,并且已显示用于大型公共空间的新手游戏和互动应用程序开发人员特别适合和可访问。

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