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HyperCell: A Bio-inspired Design Framework for Real-time Interactive Architectures

机译:超速:实时交互式架构的生物启发设计框架

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This pioneering research focuses on Biomimetic Interactive Architecture using “Computation”, “Embodiment”, and “Biology” to generate an intimate embodied convergence to propose a novel rule-based design framework for creating organic architectures composed of swarm-based intelligent components. Furthermore, the research boldly claims that Interactive Architecture should emerge as the next truly Organic Architecture. As the world and society are dynamically changing, especially in this digital era, the research dares to challenge the Utilitas, Firmitas, and Venustas of the traditional architectural Weltanschauung, and rejects them by adopting the novel notion that architecture should be dynamic, fluid, and interactive. This project reflects a trajectory from the 1960’s with the advent of the avant-garde architectural design group, Archigram, and its numerous intriguing and pioneering visionary projects. Archigram’s non-standard, mobile, and interactive projects profoundly influenced a new generation of architects to explore the connection between technology and their architectural projects. This research continues this trend of exploring novel design thinking and the framework of Interactive Architecture by discovering the interrelationship amongst three major topics: “Computation”, “Embodiment”, and “Biology”. The project aims to elucidate pioneering research combining these three topics in one discourse: “Bio-inspired digital architectural design”. These three major topics will be introduced in this Summary.nbsp;“Computation”, is any type of calculation that includes both arithmetical and nonarithmetical steps and follows a well-defined model understood and described as, for example, an algorithm. But, in this research, refers to the use of data storage, parametric design application, and physical computing for developing informed architectural designs. “Form” has always been the most critical focus in architectural design, and this focus has also been a major driver behind the application computational design in Architecture. Nonetheless, this research will interpret the term “Form” in architecture as a continual “information processor” rather than the result of information processing. In other words, “Form” should not be perceived only as an expressive appearance based computational outcome but rather as a real-time process of information processing, akin to organic “Formation”. Architecture embodying kinetic ability for adjusting or changing its shape with the ability to process the surroundings and feedback in accordance with its free will with an inherent interactive intelligent movement of a living body. Additionally, it is also crucial to address the question of whether computational technologies are being properly harnessed, if they are only used for form-generating purposes in architecture design, or should this be replaced with real-time information communication and control systems to produce interactive architectures, with embodied computation abilities?nbsp;“Embodiment” in the context of this research is embedded in Umberto Eco’s vision on Semiotics, theories underlying media studies in Marshall McLuhan’s “Body Extension” (McLuhan, 1964), the contemporary philosophical thought of “Body Without Organs” (Gilles Deleuze and Félix Guattari, 1983), the computational Logic of ‘Swarm Behavior’ and the philosophical notion of “Monadology” proposed by Gottfried Leibniz (Leibniz, 1714). Embodied computation and design are predominant today within the wearable computing and smart living domains, which combine Virtual and Real worlds. Technical progress and prowess in VR development also contribute to advancing 3D smart architectural design and display solutions. The proposed ‘Organic body-like architectural spaces’ emphasize upon the realization of a body-like interactive space. Developing Interactive Architecture will imply eliciting the collective intelligence prevalent in nature and the virtual world of Big Data. Interactive Architecture shall thus embody integrated Information exchange protocols and decision-making systems in order to possess organic body-like qualities.nbsp;“Biology”, in this research explores biomimetic principles intended to create purposedriven kinetic and organic architecture. This involves a detailed study/critique of organic architecture, generating organic shapes, performance optimization based digital fabrication techniques and kinetic systems. A holistic bio-inspired architecture embodies multiple performance criteria akin to natural systems, which integrate structural, infrastructure performances throughout the growth of an organic body. Such a natural morphogenesis process of architectural design explores what Janine M. Benyus described as “learning the natural process”. Profoundly influenced by the processes behind morphogenesis, the research further explores Evolutionary Development Biology (Evo-Devo) explaining how embryological regulation strongly affect the resultin
机译:这种开创性研究专注于使用“计算”​​,“实施例”和“生物学”来产生贴心体现的融合的仿生交互式架构,以提出一种用于创建由基于群体的智能组件组成的有机架构的基于微型规则的设计框架。此外,该研究大胆声称,交互式架构应该作为下一个真正的有机架构出现。随着世界和社会的动态变化,特别是在这种数字时代,研究敢于挑战传统建筑Weltanschauung的Utilitas,Cumpitas和Venustas,并通过采用架构应该是动态,流体的新颖概念来拒绝它们交互的。该项目反映了1960年代的轨迹随着前卫建筑设计集团,群岛的出现以及其众多有趣和开创性的探索项目。 Adjigram的非标准,移动和互动项目深受新一代建筑师,以探索技术与其建筑项目之间的联系。该研究继续通过发现三个主要主题中的相互关系:“计算”,“实施例”和“生物学”来延续探索新颖的设计思维和互动架构框架的趋势。该项目旨在阐明在一个话语中结合这三个主题的开创性研究:“生物启发数字建筑设计”。这三个主要主题将在本发明内容中介绍.NBSP;“计算”,是包括算术和非石英等步骤的任何类型的计算,并遵循明确定义的模型,理解和描述为例如算法。但是,在本研究中,指的是使用数据存储,参数化设计应用和用于开发知识架构设计的物理计算。 “表格”一直是建筑设计中最关键的焦点,这一重点也是建筑应用计算设计背后的主要司机。尽管如此,该研究将把架构中的术语“形式”解释为持续的“信息处理器”而不是信息处理的结果。换句话说,“形式”不应被视为基于表达的基于计算结果,而是作为信息处理的实时过程,类似于有机“地层”。体现动力学能力,用于调整或改变其形状的能力,以便根据其自由的自由的智能运动来处理周围环境和反馈。另外,如果它们仅用于架构设计中的形成目的,或者应该用实时信息通信和控制系统替换为产生交互式的实时信息通信和控制系统,这也是至关重要的。体现的计算能力?NBSP;“实施例”在本研究的背景下嵌入了Umberto Eco对符号学的愿景,McLuhan的“身体延伸”(Mcluhan,1964年),当代哲学思想,媒体研究中的媒体研究。没有器官的身体“(Gilles Deleuze和FélixGuattari,1983年),”群体行为“的计算逻辑和Gottfried Leibniz(Leibniz,1714)提出的”Monadogy“的哲学概念。在可穿戴的计算和智能生活领域内,所体现的计算和设计是主要的,它结合了虚拟和现实世界。 VR开发中的技术进步和实力也有助于推进3D智能架构设计和显示解决方案。建议的“有机身体样建筑空间”强调了实现身体状的互动空间。开发互动架构将意味着引发自然界中普遍的集体智能和大数据的虚拟世界。因此,交互式架构应体现综合信息交换协议和决策系统,以便拥有有机体样质量。在本研究中,探讨了旨在创造紫外线动力学和有机建筑的仿生原则。“生物学”。这涉及有机架构的详细研究/批判,产生有机形状,基于性能优化的数字制造技术和动力学系统。整体生物启发架构体现了多种性能标准类似于天然系统的性能,该系统在整个有机体的生长过程中整合结构,基础设施性能。建筑设计的这种自然形态发生过程探讨了Janine M. Benyus被描述为“学习自然过程”。受到形态发生背后的过程的深刻影响,该研究进一步探讨了进化发展生物学(EVO-DEVO),解释了胚胎学监管如何强烈影响结果

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