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首页> 外文期刊>Cognitive Research: Principles and Implications >Reference frames in spatial communication for navigation and sports: an empirical study in ultimate frisbee players
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Reference frames in spatial communication for navigation and sports: an empirical study in ultimate frisbee players

机译:用于航行和运动的空间通信中的参考帧:终极飞盘玩家的实证研究

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Background Reference frames ground spatial communication by mapping ambiguous language (for example, navigation: “to the left”) to properties of the speaker (using a Relative reference frame: “to my left”) or the world (Absolute reference frame: “to the north”). People’s preferences for reference frame vary depending on factors like their culture, the specific task in which they are engaged, and differences among individuals. Although most people are proficient with both reference frames, it is unknown whether preference for reference frames is stable within people or varies based on the specific spatial domain. These alternatives are difficult to adjudicate because navigation is one of few spatial domains that can be naturally solved using multiple reference frames. That is, while spatial navigation directions can be specified using Absolute or Relative reference frames (“go north” vs “go left”), other spatial domains predominantly use Relative reference frames. Here, we used two domains to test the stability of reference frame preference: one based on navigating a four-way intersection; and the other based on the sport of ultimate frisbee. We recruited 58 ultimate frisbee players to complete an online experiment. We measured reaction time and accuracy while participants solved spatial problems in each domain using verbal prompts containing either Relative or Absolute reference frames. Details of the task in both domains were kept as similar as possible while remaining ecologically plausible so that reference frame preference could emerge. Results We pre-registered a prediction that participants would be faster using their preferred reference frame type and that this advantage would correlate across domains; we did not find such a correlation. Instead, the data reveal that people use distinct reference frames in each domain. Conclusion This experiment reveals that spatial reference frame types are not stable and may be differentially suited to specific domains. This finding has broad implications for communicating spatial information by offering an important consideration for how spatial reference frames are used in communication: task constraints may affect reference frame choice as much as individual factors or culture.
机译:背景技术参考帧通过映射模糊语言(例如,导航:“向左”)到扬声器的属性(使用相对参考帧:“到我的左侧”)或世界(绝对参考帧:“来北部”)。人们对参考框架的偏好因其文化等因素而异,他们参与的特定任务以及个人之间的差异。虽然大多数人熟练掌握两个参考帧,但是尚不清楚参考帧的偏好是否在人员内稳定或基于特定的空间域变化。这些替代方案难以判断,因为导航是可以使用多个参考帧自然解决的少数空间域之一。也就是说,虽然可以使用绝对或相对参考帧指定空间导航方向(“Go North”VS“离开”),但其他空间域主要使用相对参考帧。在这里,我们使用了两个域来测试参考帧偏好的稳定性:基于导航四路交叉口;而另一方是基于终极飞盘的运动。我们招募了58名终极飞盘玩家来完成在线实验。我们测量了反应时间和准确性,而参与者使用包含相对或绝对参考框架的口头提示在每个域中解决了空间问题。两个域中的任务的细节保持在尽可能相似,同时剩余生态符号,以便可以出现参考帧偏好。结果我们预先注册了参与者使用优选的参考框架类型更快的预测,并且这种优势在域之间会相关;我们没有发现这种相关性。相反,数据显示人们在每个域中使用不同的参考帧。结论该实验揭示了空间参考帧类型不稳定,并且可以差别适用于特定结构域。该发现具有广泛的启示,通过提供对通信中的空间参考帧的使用方式来传达空间信息的重要意义:任务约束可能影响参考帧选择,就像单独的因素或文化一样多。

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