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The effectiveness of virtual reality-based technology on anatomy teaching: a meta-analysis of randomized controlled studies

机译:基于虚拟现实技术对解剖学教学的有效性:随机对照研究的荟萃分析

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Virtual reality (VR) is an innovation that permits the individual to discover and operate within three-dimensional (3D) environment to gain practical understanding. This research aimed to examine the general efficiency of VR for teaching medical anatomy. We executed a meta-analysis of randomized controlled studies of the performance of VR anatomy education. We browsed five databases from the year 1990 to 2019. Ultimately, 15 randomized controlled trials with a teaching outcome measure analysis were included. Two authors separately chose studies, extracted information, and examined the risk of bias. The primary outcomes were examination scores of the students. Secondary outcomes were the degrees of satisfaction of the students. Random-effects models were used for the pooled evaluations of scores and satisfaction degrees. Standardized mean difference (SMD) was applied to assess the systematic results. The heterogeneity was determined by I2 statistics, and then was investigated by meta-regression and subgroup analyses. In this review, we screened and included fifteen randomized controlled researches (816 students). The pooled analysis of primary outcomes showed that VR improves test scores moderately compared with other approaches (standardized mean difference [SMD]?=?0.53; 95% Confidence Interval [CI] 0.09–0.97, p??0.05; I2?=?87.8%). The high homogeneity indicated that the studies were different from each other. Therefore, we carried out meta-regression as well as subgroup analyses using seven variables (year, country, learners, course, intervention, comparator, and duration). We found that VR improves post-intervention test score of anatomy compared with other types of teaching methods. The finding confirms that VR may act as an efficient way to improve the learners’ level of anatomy knowledge. Future research should assess other factors like degree of satisfaction, cost-effectiveness, and adverse reactions when evaluating the teaching effectiveness of VR in anatomy.
机译:虚拟现实(VR)是一种创新,允许个人在三维(3D)环境中发现和操作以获得实际理解。该研究旨在探讨VR教学教学解剖学的一般效率。我们执行了对VR解剖学教育表现的随机对照研究的荟萃分析。我们从1990年到2019年浏览了五个数据库。最终,包括15个随机对照试验,其中包括教学结果措施分析。两位作者单独选择研究,提取信息,并检查了偏见的风险。主要结果是学生的考试成绩。二次结果是学生满意度的程度。随机效应模型用于汇总评估的评估和满意度。标准化平均差异(SMD)应用于评估系统结果。通过I2统计测定异质性,然后通过荟萃回归和亚组分析研究。在本报告中,我们筛选并包括十五次随机对照研究(816名学生)。汇总分析主要结果表明,VR与其他方法相比,vR适度地改善了测试分数(标准化平均值[SMD]?= 0.53; 95%置信区间[CI] 0.09-0.97,P?<?0.05; I2?=? 87.8%)。高均匀性表明,研究彼此不同。因此,我们使用七个变量(年,国家,学习者,课程,干预,比较器和持续时间)进行元回归以及子组分析。我们发现VR与其他类型的教学方法相比,VR改善了解剖学后的检测结果。该发现证实,VR可以作为提高学习者的解剖学知识水平的有效方法。未来的研究应该在评估vr在解剖学中的教学效果时评估令人满意程度,成本效益和不良反应的其他因素。

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