首页> 外文期刊>Journal of vision >Non-veridical Depth Perception Causes Symmetric 3D Objects to Appear Asymmetric, and Vice Versa
【24h】

Non-veridical Depth Perception Causes Symmetric 3D Objects to Appear Asymmetric, and Vice Versa

机译:非垂直深度感知导致对称3D对象显示为非对称,反之亦然

获取原文
           

摘要

Prior research has indicated that perceived depth from binocular disparity becomes increasingly compressed as viewing distance increases. One geometric consequence of this is that a symmetric 3D object should be perceived as asymmetric whenever the axis of compression is at an oblique angle to the plane of 3D symmetry. Method: To test this hypothesis, we presented binocular images of 3D polyhedra with one plane of mirror symmetry, similar to the stimuli of Li et al. (2011, doi:10.1167/11.4.11). On each trial, one of fifteen objects was rendered against a gray background on a LCD monitor. The 3D orientations of these objects were constrained so that the viewing direction (i.e., the Z-axis) formed an oblique angle with the object's symmetry plane, and at least five pairs of corresponding vertices were visible. Visible edges were all rendered in black, all occluded regions were removed, and polka-dot textures were mapped onto each visible face. Six observers looked at each polyhedron through LCD shutter glasses binocularly from a chin rest and pressed keys to stretch or compress the object along the Z dimension so as to make it appear as symmetrical as possible. Each observer performed 90 trials each from two viewing distances: "near" (100cm) and "far" (200cm). The dependent variable was the Z-scaling (S) required to make the object appear symmetrical. S=1 produced an object with perfect 3D symmetry, whereas deviations up or down from 1 produced increasing asymmetries. Results: For most observers, the adjustments were significantly larger than 1 and increased systematically with viewing distance. The group-averaged mean adjustment was S=1.24 (SE=0.07) and 1.61 (SE=0.18) at the near and far distances, respectively. This suggests that observers' inability to accurately scale binocular disparities can cause physically symmetric objects to appear asymmetric, and some asymmetric objects to appear symmetric.
机译:先前的研究表明,随着观看距离的增加,来自双眼视差的感知深度变得越来越压缩。这样的几何后果是,只要压缩轴与3D对称平面成斜角,对称的3D对象就应被视为非对称的。方法:为了验证这一假设,我们提出了一个3D多面体的双眼图像,该平面具有一个对称的镜面,类似于Li等人的刺激。 (2011,doi:10.1167 / 11.4.11)。在每次试验中,在LCD监视器上以灰色背景渲染15个对象之一。这些对象的3D方向受到限制,以使观看方向(即Z轴)与对象的对称平面形成倾斜角,并且可见至少五对相应的顶点。可见的边缘全部渲染为黑色,所有遮挡的区域均被删除,圆点纹理映射到每个可见的面上。六名观察员从下巴托处通过LCD快门眼镜双目观察了每个多面体,并按下了键以沿Z方向拉伸或压缩对象,从而使其看起来尽可能对称。每个观察者从两个观察距离分别进行了90次试验:“近”(100厘米)和“远”(200厘米)。因变量是使对象看起来对称所需的Z缩放比例(S)。 S = 1产生了具有完美3D对称性的对象,而相对于1的向上或向下偏差导致不对称性增加。结果:对于大多数观察者来说,调整幅度明显大于1,并且随着观看距离的增加而系统地增加。在近距离和远距离处,组平均均值调整分别为S = 1.24(SE = 0.07)和1.61(SE = 0.18)。这表明观察者无法准确地缩放双目视差可以导致物理对称的对象看起来不对称,而某些不对称的对象看起来对称。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号