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Software Engineering Management Education through Game Design Patterns

机译:通过游戏设计模式进行软件工程管理教育

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Software engineering (SE) is an area with a wide range of concepts and knowledge. Such diversity of topics, requires the application of different teaching and learning techniques for an effective education. Serious Games is one of such techniques, yet its design tends to be complex, currently lacking a map of game design standards that comply with SE education requirements. This paper presents a process to identify the game design patterns that can be effective for teaching software engineering, specifically the software project management topic. Firstly, it begins by identifying the relationship between game design patterns and teaching and learning functions based on literature review. Secondly, it filters which of those teaching and learning functions is most relevant to software project management education, according to SE education specialists. Finally, it validates the relationship between game design patterns and software project management education through an empirical study conducted with master students. The results can be used as a basis for designing and developing serious games for teaching software project management.
机译:软件工程(SE)是一个具有广泛概念和知识的领域。如此多样的主题,需要运用不同的教学手段进行有效的教育。严肃游戏是这样的技术之一,但是其设计趋于复杂,目前缺乏符合SE教育要求的游戏设计标准图。本文提出了一种识别游戏设计模式的过程,该模式可以有效地教授软件工程,特别是软件项目管理主题。首先,它基于文献综述来确定游戏设计模式与教与学功能之间的关系。其次,根据SE教育专家的说法,它过滤了哪些教学功能与软件项目管理教育最相关。最后,通过与硕士生进行的实证研究,验证了游戏设计模式与软件项目管理教育之间的关系。结果可作为设计和开发用于教学软件项目管理的严肃游戏的基础。

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