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首页> 外文期刊>Journal of Virtual Worlds Research >De-Roling from Experiences and Identities in Virtual Worlds
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De-Roling from Experiences and Identities in Virtual Worlds

机译:从虚拟世界中的经验和身份中解脱出来

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Within dramatherapy and psychodrama, the term ‘de-roling’ indicates a set of activities that assist the subjects of therapy in ‘disrobing’ themselves from their fictional characters. Starting from the psychological needs and the therapeutic goals that ‘de-roling’ techniques address in dramatherapy and psychodrama, this text provides a broader understanding of procedures and exercises that define and ease transitional experiences across cultural practices such as religious rituals and spatial design. After this introductory section, we propose a tentative answer as to why game studies and virtual world research largely ignored processes of ‘roling’ and ‘de-roling’ that separate the lived experience of role-play from our everyday sense of the self. The concluding sections argue that de-roling techniques are likely to become more relevant, both academically and in terms of their practical applications, with the growing diffusion of virtual technologies in social practices. The relationships we can establish with ourselves and with our surroundings in digital virtual worlds are, we argue, only partially comparable with similar occurrences in pre-digital practices of subjectification. We propose a perspective according to which the accessibility and immersive phenomenological richness of virtual reality technologies are likely to exacerbate the potentially dissociative effects of virtual reality applications. This text constitutes an initial step towards framing specific socio-technical concerns and starting a timely conversation that binds together dramatherapy, psychodrama, game studies, and the design of digital virtual worlds.
机译:在戏剧疗法和心理剧中,“消遣”一词指的是一系列协助治疗对象“摆脱”其虚构人物的活动。从“消遣”技术在戏剧疗法和心理剧中解决的心理需求和治疗目标出发,本文对定义和简化跨文化实践(例如宗教仪式和空间设计)的过渡体验的程序和练习提供了更广泛的理解。在本介绍性章节之后,我们提出了一个试探性的答案,即为什么游戏研究和虚拟世界研究在很大程度上忽略了“角色扮演”和“消遣”过程,这些过程将角色扮演的真实体验与我们日常的自我感觉区分开来。结论部分认为,随着虚拟技术在社会实践中的日益普及,解除授权技术可能在学术上和实际应用上都变得越来越重要。我们认为,我们可以在数字虚拟世界中与自己以及与周围环境建立的关系只能与部分数字化主观化实践中的类似情况相提并论。我们提出了一种观点,根据该观点,虚拟现实技术的可访问性和沉浸式现象学丰富性可能会加剧虚拟现实应用程序的潜在分离效应。本书构成了构筑特定社会技术关注点并开始及时对话的第一步,该对话将戏剧疗法,心理剧,游戏研究和数字虚拟世界的设计结合在一起。

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