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首页> 外文期刊>Journal of Virtual Worlds Research >Is a Technological Singularity Near Also for Bots in MMOGs?
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Is a Technological Singularity Near Also for Bots in MMOGs?

机译:MMOG中机器人的技术奇点是否也接近?

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Using the idea of the Technological Singularity this essay offers some reflections on the possible future of bots in Massively Multiplayer Online Games (MMOGs). The paper starts by briefly introducing the notion of Technological Singularity as the advent of a super-intelligent Artificial Intelligence that could threaten human existence. Bots are computer programs that automate repetitive and time consuming activities for the Internet user. In MMOGs, bots are often used to cheat and could have nefarious effects on the gameplay. Assuming that bots are rudimentary forms of Artificial Intelligence that also pose a threat to MMOGs and their players, the paper presents some evidence-based trends of the future evolution of bots and the implications of these for Virtual Worlds research.
机译:本文使用技术奇点的思想,对大型多人在线游戏(MMOG)中机器人的可能未来进行了一些思考。本文首先简要介绍技术奇点的概念,这是一种可能威胁人类生存的超智能人工智能的出现。机器人程序是计算机程序,可以自动执行Internet用户的重复性和耗时的活动。在MMOG中,机器人经常被用来作弊,并且可能对游戏玩法产生有害影响。假设机器人是基本的人工智能形式,同时也对MMOG及其玩家构成威胁,本文提出了一些基于证据的机器人未来发展趋势,以及它们对虚拟世界研究的意义。

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