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首页> 外文期刊>Journal of Virtual Worlds Research >Distributed Immersive Participation as Crowd-Sensing in Culture Events
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Distributed Immersive Participation as Crowd-Sensing in Culture Events

机译:分布式沉浸式参与作为文化事件中的人群感知

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This article investigates new forms for creating and enabling massive and scalable participatory immersive experiences in live cultural events, characterized by processes, involving pervasive objects, places and people. The multi-disciplinary research outlines a new paradigm for collaborative creation and participation towards technological and social innovation, tapping into crowd-sensing. The approach promotes user-driven content-creation and offsets economic models thereby rewarding creators and performers. In response to these challenges, we propose a framework for bringing about massive and real-time presence and awareness on the Internet through an Internet-of-Things infrastructure to connect artifacts, performers, participants and places. Equally importantly, we enable the in-situ creation of collaborative experiences building on relevant existing and stored content, based on decisions leveraging multi-criteria clustering and proximity of pervasive information, objects, people and places. Finally, we investigate some new ways for immersive experiences via distributed computing but pointing forward to the necessity to do more with regard to collaborative creation.
机译:本文研究了在现场文化事件中创建和实现大规模可扩展的参与式沉浸式体验的新形式,这些过程以过程为特征,涉及无处不在的对象,场所和人。这项跨学科的研究概述了一种新的范式,用于协作创建和参与技术和社会创新,并利用人群感知。该方法促进了用户驱动的内容创建,并抵消了经济模型,从而奖励了创作者和表演者。为应对这些挑战,我们提出了一个框架,该框架可通过物联网基础设施在互联网络上带来大量实时的存在和意识,以连接文物,表演者,参与者和场所。同样重要的是,我们可以基于利用多标准聚类和普及信息,物体,人和地方的接近度的决策,在相关的现有和存储内容的基础上就地创建协作体验。最后,我们研究了通过分布式计算进行沉浸式体验的一些新方法,但指出有必要在协作创建方面做更多工作。

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