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Taxation of Virtual World Economies: A Review of the Current Status

机译:虚拟世界经济征税:现状回顾

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0 0 1 153 1005 Colorado State University 17 2 1156 14.0 Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:Times;} The taxation of virtual world economies is uncharted terrain, one that both researchers and government officials are just beginning to scrutinize. Taxes are inevitable in any economy, but what about the increasingly lucrative virtual world economies? The market for virtual goods and services is estimated to be in the millions of dollars, so it is no wonder that governments are beginning to take notice. Experts are divided as to the feasibility of taxation of virtual economies. Most experts agree however that there is significant ambiguity in the current U.S. Internal Revenue Code with respect to virtual worlds. It is unclear if transactions occurring in a virtual world are taxable in the U.S., and the Internal Revenue Service has to date not offered any strong guidance regarding the issue. In this article, we argue that virtual transactions are already subject to taxation under current U.S. law, at any point in time that the U.S. Internal Revenue Service should decide to enforce the current law, whether taking place in game worlds or unscripted worlds. This would include virtual-to-virtual transactions as well as virtual-to-real transactions, as the issue at hand is whether or not virtual activity is taxable, regardless of realization, because all goods and services have a fair market value.
机译:0 0 1 153 1005科罗拉多州立大学17 2 1156 14.0正常0假假否EN-US JA X-NONE / *样式定义* / table.MsoNormalTable {mso-style-name:“ Table Normal”; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:是; mso-style-priority:99; mso-style-parent:“”; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso分页:寡妇孤儿;字体大小:10.0pt;虚拟世界经济的税负是未知的领域,研究人员和政府官员都刚刚开始对其进行审查。在任何经济体中,税收都是不可避免的,但是日益有利可图的虚拟世界经济又如何呢?虚拟商品和服务的市场规模估计为数百万美元,因此,政府开始注意到这一点也就不足为奇了。关于虚拟经济征税的可行性,专家意见分歧。但是,大多数专家都认为,当前的《美国国内税收法规》在虚拟世界方面存在很大的歧义。目前尚不清楚在虚拟世界中发生的交易是否在美国应纳税,并且美国国税局(Internal Revenue Service)迄今为止尚未提供有关此问题的任何有力指导。在本文中,我们认为虚拟交易已经受到美国现行法律的征税,在美国国税局应决定执行现行法律的任何时间点,无论发生在游戏世界还是非脚本世界。这将包括虚拟对虚拟交易以及虚拟对真实交易,因为眼前的问题是虚拟活动是否应征税,无论其实现如何,因为所有商品和服务都具有公平的市场价值。

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