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首页> 外文期刊>Journal of Theoretical and Applied Information Technology >A DETAILED ANALYSIS ON THE USE OF GAMIFICATION IN CLOUD BASED LEARNING MANAGEMENT SYSTEMS
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A DETAILED ANALYSIS ON THE USE OF GAMIFICATION IN CLOUD BASED LEARNING MANAGEMENT SYSTEMS

机译:在基于云的学习管理系统中使用化的详细分析

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The concept of infusing game elements into non-game applications has been gaining momentum as of lately. In this paper we explore and identify the variables which affect learning experience and how knowing those can help in implementing game mechanics on a Learning Management System (LMS) which is flexible in nature in its operations so that it can be scaled as required using cloud infrastructure. This research tries to assess how, why and where gamification and cloud computing should be best utilized in the context of learning management systems by exploring both existing learning management systems using game mechanics and outlook of how gamification can be used to propel students? overall learning experience.
机译:直到最近,将游戏元素注入非游戏应用程序的概念也越来越流行。在本文中,我们探索并确定了影响学习体验的变量,以及了解这些变量如何帮助在学习管理系统(LMS)上实施游戏机制,该学习管理系统的操作本质上很灵活,因此可以使用云基础架构按需扩展。这项研究试图通过探索现有的使用游戏机制的学习管理系统以及如何利用游戏化来推动学生发展的观点,来评估在学习管理系统的背景下如何,为什么以及在哪里最好地利用游戏化和云计算?整体学习经验。

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