首页> 外文期刊>Journal of Residuals Science & Technology >Research on Computer Aided Design Method of Hand-Painted Art Animation
【24h】

Research on Computer Aided Design Method of Hand-Painted Art Animation

机译:手绘艺术动画的计算机辅助设计方法研究

获取原文
       

摘要

The creation of hand-painted animation emphasizes the use of exaggerated techniques to draw animation roles and performance animation role changes in the unique way to abstract the role of artistic features, so that the creation of animation is full of artistic appeal. The traditional hand-painted animation because of its low efficiency of creation, seriously affected the creation of high-quality animation works. With the computer technology widely used in animation creation, around the low efficiency of hand-painted animation, there have been many Computer-Aided Creative hand-painted animation methods. But these methods have several significant problems although can improve the efficiency of animation creation, but reduce the role of artistic expression, it is difficult to highlight the hand-painted animation common abstract exaggeration and other key features. For example, in the creation of hand-painted animation creation of three-dimensional animation technology, based on video streaming animation and reuse of materials used to create hand-painted animation. The introduction of new ideas and new methods, but the low efficiency of animation creation, such as the creation of animation in the introduction of traditional Chinese art elements. With the middle frame method of semi-automatic generation technology to produce animation, which can meet the user to fully express the idea of the heart, in a natural way to define and describe the animation, highlight the role of the art features, but the production efficiency of these methods is still very low. Cartoon role modeling method based on multi view hand drawing. Geometric modeling of role is a key issue in computer role animation. According to the characteristics of cartoon character creation, the role model is expressed as a hierarchical structure which contains grid and skeleton, and the complex cartoon role model is created by combining multi view hand drawing and domain knowledge. Firstly, combined with the surface optimization and surface subdivision algorithm, a grid model matching the multi view hand drawing is created, and then the skeleton subspace model of the grid is established by using the thermal diffusion algorithm. The method adopts the modeling method of batch processing, consistent with the traditional animator’s convention of. Thus, without loss of the artistic features of the animation role, how to effectively improve the animation production efficiency, and provide a good interactive and creative interface for end users, has become a major problem currently facing the development of animation. The research of this paper revolves around how to solve this problem. At present, the research on computer aided animation creation in the semiautomatic generation method of middle frame research and other methods are very different and it not only meet the painters to express the idea of the heart in the definition and description of animated characters, and to highlight the role of abstract art features exaggerated. At present, the main problems of this method are as follows: the correspondence between frames and the interpolation problem between corresponding points are large, poor maneuverability, and the efficiency of animation creation needs to be improved. Based on the intermediate frame generating method, this paper presents an efficient and natural hand-painted animation interactive design method, the algorithm of determining the corresponding relationship between the elements through the key frame, and based on the sequence of the corresponding relationship between the interpolation to generate intermediate frame algorithm, and developed a software prototype to achieve the above algorithm. This method can emancipate painter from time-consuming animation creation, into the animation art creation, the creation of animation art features to highlight the role of abstract exaggerated, and improve the efficiency of animation creation, creation provides the conv
机译:手绘动画的创作强调使用夸张的技术来绘制动画角色和表现动画角色的变化,以独特的方式抽象出艺术特征的角色,从而使动画的创作充满艺术魅力。传统的手绘动画由于其创作效率低下,严重影响了高质量动画作品的创作。随着在动画创作中广泛使用的计算机技术,围绕手绘动画的低效率,已经出现了许多计算机辅助创意手绘动画方法。但是这些方法有几个重大问题,尽管可以提高动画创作的效率,但是降低了艺术表现的作用,很难突出手绘动画常见的抽象夸张等关键特征。例如,在手绘动画的创建中,三维动画技术的创建基于视频流动画和用于创建手绘动画的材料的重用。引入新思想和新方法,但是动画创作的效率低下,例如在动画创作中引入中国传统艺术元素。用半自动生成技术的中间框架方法制作动画,可以满足用户充分表达心意的想法,以自然的方式定义和描述动画,突出艺术功能的作用,但是这些方法的生产效率仍然很低。基于多视图手绘的卡通角色建模方法。角色的几何建模是计算机角色动画中的关键问题。根据卡通人物创作的特点,将角色模型表达为包含网格和骨架的层次结构,并通过结合多视角手绘图和领域知识来创建复杂的卡通角色模型。首先,结合表面优化和表面细分算法,建立了与多视图手绘图匹配的网格模型,然后利用热扩散算法建立了网格的骨架子空间模型。该方法采用批处理的建模方法,与传统动画师的惯例保持一致。因此,在不损失动画角色的艺术特征的情况下,如何有效地提高动画制作效率,并为最终用户提供良好的交互性和创造性的界面,已成为当前动画发展中面临的主要问题。本文的研究围绕如何解决这个问题展开。目前,在中间框架研究的半自动生成方法和其他方法上对计算机辅助动画创作的研究非常不同,它不仅满足了画家在动画人物的定义和描述中表达内心的想法,而且突出抽象艺术作用的功能被夸大了。目前,该方法的主要问题如下:帧之间的对应性以及对应点之间的插值问题较大,可操作性较差,需要提高动画的创建效率。基于中间帧的生成方法,提出了一种高效自然的手绘动画交互设计方法,通过关键帧确定元素之间的对应关系的算法,并根据插值之间的对应关系的顺序生成中间帧算法,并开发了实现上述算法的软件原型。这种方法可以使画家从费时的动画创作中解放出来,进入动画艺术创作中,以突出动画艺术特征夸大抽象的作用,提高动画创作的效率,为创作提供了有益的帮助。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号