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Exploring virtual reality technology and the Oculus Rift for the examination of digital pathology slides

机译:探索虚拟现实技术和Oculus Rift,以检查数字病理幻灯片

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Background&58; Digital slides obtained from whole slide imaging (WSI) platforms are typically viewed in two dimensions using desktop personal computer monitors or more recently on mobile devices. To the best of our knowledge, we are not aware of any studies viewing digital pathology slides in a virtual reality (VR) environment. VR technology enables users to be artificially immersed in and interact with a computer-simulated world. Oculus Rift is among the world′s first consumer-targeted VR headsets, intended primarily for enhanced gaming. Our aim was to explore the use of the Oculus Rift for examining digital pathology slides in a VR environment. Methods&58; An Oculus Rift Development Kit 2 (DK2) was connected to a 64-bit computer running Virtual Desktop software. Glass slides from twenty randomly selected lymph node cases (ten with benign and ten malignant diagnoses) were digitized using a WSI scanner. Three pathologists reviewed these digital slides on a 27-inch 5K display and with the Oculus Rift after a 2-week washout period. Recorded endpoints included concordance of final diagnoses and time required to examine slides. The pathologists also rated their ease of navigation, image quality, and diagnostic confidence for both modalities. Results&58; There was 90% diagnostic concordance when reviewing WSI using a 5K display and Oculus Rift. The time required to examine digital pathology slides on the 5K display averaged 39 s (range 10-120 s), compared to 62 s with the Oculus Rift (range 15-270 s). All pathologists confirmed that digital pathology slides were easily viewable in a VR environment. The ratings for image quality and diagnostic confidence were higher when using the 5K display. Conclusion&58; Using the Oculus Rift DK2 to view and navigate pathology whole slide images in a virtual environment is feasible for diagnostic purposes. However, image resolution using the Oculus Rift device was limited. Interactive VR technologies such as the Oculus Rift are novel tools that may be of use in digital pathology.
机译:背景&58;从整个幻灯片成像(WSI)平台获得的数字幻灯片通常使用台式个人计算机监视器或更近的移动设备以二维方式查看。据我们所知,我们还没有任何研究在虚拟现实(VR)环境中查看数字病理切片。 VR技术使用户可以人工沉浸在计算机模拟的世界中并与之互动。 Oculus Rift是全球首批面向消费者的VR头盔之一,主要用于增强游戏性能。我们的目的是探索Oculus Rift在VR环境中检查数字病理切片的用途。方法&58; Oculus Rift开发套件2(DK2)已连接到运行虚拟桌面软件的64位计算机。使用WSI扫描仪将20例随机选择的淋巴结病例(10例良性和10例恶性诊断)的载玻片数字化。在经过2周的冲洗后,三位病理学家在27英寸5K显示器上以及Oculus Rift上对这些数字幻灯片进行了审查。记录的终点包括最终诊断的一致性和检查幻灯片所需的时间。病理学家还对这两种方式的导航便利性,图像质量和诊断信心进行了评估。结果&58;使用5K显示器和Oculus Rift查看WSI时,有90%的诊断一致性。在5K显示器上检查数字病理幻灯片所需的平均时间为39 s(范围为10-120 s),而使用Oculus Rift的时间为62 s(范围为15-270 s)。所有病理学家都证实,在VR环境中可以轻松查看数字病理切片。使用5K显示器时,图像质量和诊断置信度的等级较高。结论&58;在诊断环境中,使用Oculus Rift DK2在虚拟环境中查看和浏览病理学整个幻灯片图像是可行的。但是,使用Oculus Rift设备的图像分辨率受到限制。诸如Oculus Rift之类的交互式VR技术是可以在数字病理学中使用的新颖工具。

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