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Editorial: special issue on use of virtual world technology in architecture, engineering and construction

机译:社论:关于在建筑,工程和建筑中使用虚拟世界技术的特刊

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The rapid development of World Wide Web and the dominance of networked computers for information transfer and communication have enabled the rise of online computer games and recently the virtual worlds. Virtual worlds, which are similar to the computer games with which they share technology, take their participants called residents to new places beyond the physical and geographic limitations of the real world. Residents become producers of content in the virtual world, designing and developing the environment around their own interests. This virtual world technology can offer significant benefits for AEC disciplines from 3D walkthroughs, interactive visualisation, through virtual collaboration, design and planning to education, and training. The special issue is aimed to provide insights into the use of virtual world technology in AEC and includes seven papers with authors representing institutions in Australia, Canada, Finland, New Zealand, UK, and the USA.
机译:万维网的迅速发展以及用于信息传输和通信的联网计算机的主导地位,促使在线计算机游戏和虚拟世界的兴起。与共享技术的计算机游戏类似,虚拟世界将参与者(称为居民)带入了超出现实世界的物理和地理限制的新地点。居民成为虚拟世界中内容的生产者,围绕自己的利益设计和开发环境。这种虚拟世界技术可以通过3D演练,交互式可视化,虚拟协作,设计和规划以及教育和培训,为AEC学科带来显着优势。本期特刊旨在提供有关AEC中虚拟世界技术使用情况的见解,其中包括七篇论文,其作者分别代表澳大利亚,加拿大,芬兰,新西兰,英国和美国的机构。

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