首页> 外文期刊>Journal of Asian architecture and building engineering >Investigation of Computer-Simulated Visual Realism for Envisioning the Illusory Visual Effect of Installation Art Using Depth Reversal
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Investigation of Computer-Simulated Visual Realism for Envisioning the Illusory Visual Effect of Installation Art Using Depth Reversal

机译:使用深度反转来预见装置艺术的幻觉视觉效果的计算机模拟视觉现实主义的研究

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Depth reversal is the false perception whereby a receding or projecting spatial composition actually appears as the opposite of that composition. Such illusory effects are often forceful and have become a popular visual effect utilized in many site-specific installation artworks. However, the design approach most often employed is based on trial and error because the visual perception of depth-reversal illusion is often difficult to predict without actually seeing it in reality. Unfortunately, this approach demands extensive time and effort as well as increased material costs. Computer-aided design often provides a low-cost alternative for the design process; however, the feasibility of using a computer simulation in the design process depends upon the visual realism offered by the simulation. This study investigated the visual realism of a computer simulation with regard to envisioning the visual illusion of depth reversal. Perceptual studies were conducted to measure critical distances that occur when an observer experiences the visual perception of depth reversal in both physical and computer-simulated environments. The quantitative experimental results were used to establish the reliability of computer simulation for the design process of installation art that utilizes illusory visual effects of depth reversal from design ideation to exhibition planning.
机译:深度反转是一种错误的感知,即后退或投射的空间构图实际上与该构图相反。这种虚幻的效果通常是有力的,并已成为许多特定于现场的装置艺术品中使用的流行视觉效果。但是,最常用的设计方法是基于反复试验的,因为深度反转幻觉的视觉感知通常很难在没有实际看到的情况下进行预测。不幸的是,这种方法需要大量的时间和精力以及增加的材料成本。计算机辅助设计通常为设计过程提供了低成本的替代方案。但是,在设计过程中使用计算机模拟的可行性取决于模拟提供的视觉逼真度。这项研究针对设想深度反转的视觉幻象,研究了计算机模拟的视觉真实感。进行了感知研究,以测量观察者在物理和计算机模拟环境中经历深度反转的视觉感知时发生的临界距离。定量的实验结果用于建立装置艺术设计过程中计算机模拟的可靠性,该装置利用从设计构思到展览计划的深度反转的虚幻视觉效果。

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