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首页> 外文期刊>Preventive Medicine Reports >Adolescent media use and its association to wellbeing in a Canadian national sample
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Adolescent media use and its association to wellbeing in a Canadian national sample

机译:青少年媒体的使用及其与加拿大国民样本中的幸福感的关系

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摘要

Our objective is to describe associations between media usage and multiple wellbeing indicators in a nationally representative sample of Canadian youth (CSTADS 2012–13) enrolled in grades 7 to 12 (N?=?41,057). Youth reported media usage (television/movie viewing, videogame playing, and surfing the internet), wellbeing (academic achievement, school connectedness, self-esteem, physical activity, intake of fruits and vegetables, and bullying), and psychological (drug use, drinking, and smoking) and sociodemographic confounds (ethnicity, grade, province, gender). Videogame playing was negatively associated with academic achievement, b?=??0.07 (99% CI, ?0.08–05), physical activity, b?=??3.09, (99% CI, ?3.63–2.56), school connectedness, b?=??0.03 (99% CI, ?0.04–0.02), self-esteem, b?=??0.13 (99% CI, ?0.16–0.09), and the consumption of fruits and vegetables b?=??0.07 (99% CI, ?0.11–0.03). Internet usage was negatively related to self-esteem, b?=??0.25 (99% CI, ?0.28–0.21), school connectedness, b?=??0.03 (99% CI, ?0.03–0.02), academic achievement, b?=??0.02 (99% CI, ?0.03–0.002) and physical activity b?=??1.42 (99% CI, ?1.92–0.91). Finally, television exposure was linked with less fruits and vegetable consumption, b?=??0.09 (99% CI, ?0.12–0.06), academic achievement b?=??0.05 (99% CI, ?0.07–0.04), school connectedness b?=??0.02 (99% CI, ?0.03–0.01), self-esteem b?=??0.06 (99% CI, ?0.11–0.003), and physical activity b?=??1.09 (99% CI, ?1.64–0.54). Internet, television/movies, and videogame time also increased the odds of bullying others by 9%, OR?=?1.09 (99% CI, 1.04–1.14) 8%, OR?=?1.08 (99% CI, 1.01–1.16) and 7%, OR?=?1.07 (99% CI, 1.01–1.14) respectively. Overall effect sizes were small yet may represent significant impairment for heavy media users.
机译:我们的目标是在7至12年级(N?=?41,057)的全国代表性加拿大青年样本(CSTADS 2012-13)中,描述媒体使用与多项健康指标之间的关联。青少年报告了媒体使用情况(观看电视/电影,玩视频游戏和上网),幸福感(学习成绩,学校联系,自尊,体育锻炼,水果和蔬菜的摄入以及霸凌)和心理(药物使用,饮酒和吸烟)和社会人口统计混杂因素(种族,年级,省份,性别)。电子游戏玩与学业成绩负相关,b = 0.07(99%CI,0.08–05),体育锻炼,b = 3.09(99%CI,3.63-2.56),学校联系, b?=?0.03(99%CI,?0.04-0.02),自尊,b?=?0.13(99%CI,?0.16-0.09)以及水果和蔬菜的摄入量b?= ?? 0.07(99%CI,?0.11-0.03)。互联网使用与自尊,b?= ?? 0.25(99%CI,?0.28-0.21),学校联系,b?= ?? 0.03(99%CI,?0.03-0.02),负相关。 b 1≥0.02(99%CI,0.03-0.002)和身体活动性b 2≥1.42(99%CI,1.92-0.91)。最后,电视曝光与较少的水果和蔬菜消费有关,b = 0.09(99%CI,0.12-0.06),学业成绩b = 0.05(99%CI,0.07-0.04),学校连通性b?=?0.02(99%CI,?0.03-0.01),自尊b?=?0.06(99%CI,?0.11-0.003),体力活动b?= ?? 1.09(99% CI,?1.64-0.54)。互联网,电视/电影和视频游戏时间也使欺凌他人的几率增加了9%,或?=?1.09(99%CI,1.04–1.14)8%,或?=?1.08(99%CI,1.01-1.16) )和7%,或OR?=?1.07(99%CI,1.01-1.14)。总体效果虽然很小,但对于重媒体用户而言可能会造成重大损害。

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