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Augmented reality as multimedia: the case for situated vocabulary learning

机译:增强现实作为多媒体:情境词汇学习的案例

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Abstract Augmented reality (AR) has the potential to create compelling learning experiences. However, there are few research works exploring the design and evaluation of AR for educational settings. In our research, we treat AR as a type of multimedia that is situated in authentic environments and apply multimedia learning theory as a framework for developing our educational applications. We share our experiences in developing a handheld AR system and one specific use case, namely, situated vocabulary learning. Results of our evaluations show that we are able to create AR applications with good system usability. More importantly, our preliminary evaluations show that AR may lead to better retention of words and improve student attention and satisfaction.
机译:摘要增强现实(AR)具有创造令人信服的学习体验的潜力。但是,很少有研究工作探索用于教育环境的AR的设计和评估。在我们的研究中,我们将AR视为真实环境中的一种多媒体,并将多媒体学习理论作为开发我们的教育应用程序的框架。我们分享了开发手持式AR系统和一个特定用例(即定位词汇学习)的经验。评估结果表明,我们能够创建具有良好系统可用性的AR应用程序。更重要的是,我们的初步评估表明,AR可以更好地保留单词并提高学生的注意力和满意度。

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