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Investigating student interactions with tutorial dialogues in EER-Tutor

机译:通过EER-Tutor中的教程对话调查学生的互动

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Abstract Eye-movement tracking and student-system interaction logs provide different types of information which can be used as a potential source of real-time adaptation in learning environments. By analysing student interactions with an intelligent tutoring system (ITS), we can identify sub-optimal behaviour such as not paying attention to important interface components. On the basis of such findings, ITSs can be enhanced to be proactive, rather than reactive, to users’ actions. Tutorial dialogues are one of the teaching strategies used in ITSs which has been shown empirically to significantly improve learning. Enhanced entity-relationship (EER)-Tutor is a constraint-based ITS that teaches conceptual database design. This paper presents the preliminary results of a project that investigates how students interact with the tutorial dialogues in EER-Tutor using both eye-gaze data and student-system interaction logs. Our findings indicate that advanced students are selective of the interface areas they visually focus on, whereas novices waste time by paying attention to interface areas that are inappropriate for the task at hand. Novices are also unaware that they require help with the tutorial dialogues. Furthermore, we have demonstrated that the student’s prior knowledge, the problem complexity and the percentage of the dialogue’s prompts that are answered correctly are factors that can be used to predict future errors. The findings from our study can be used to further enhance EER-Tutor in order to support learning better, including real-time classification of students into novices and advanced students in order to adapt system feedback and interventions.
机译:摘要眼动跟踪和学生系统交互日志提供了不同类型的信息,可以用作学习环境中实时适应的潜在来源。通过分析与智能补习系统(ITS)的学生互动,我们可以确定次优行为,例如不注意重要的界面组件。根据这些发现,可以将ITS增强为对用户的行为进行主动而不是被动的反应。教程对话是ITS中使用的一种教学策略,已通过经验证明可以显着改善学习。增强型实体关系(EER)导师是一种基于约束的ITS,用于教授概念数据库设计。本文介绍了一个项目的初步结果,该项目使用视线数据和学生系统交互日志来调查学生如何与EER-Tutor中的教程对话进行交互。我们的发现表明,高级学生可以选择他们在视觉上关注的界面区域,而新手则通过注意不适合手头任务的界面区域来浪费时间。新手也不知道他们需要教程对话的帮助。此外,我们已经证明,学生的先验知识,问题的复杂性以及正确回答对话提示的百分比是可以用来预测未来错误的因素。我们的研究结果可用于进一步增强EER-Tutor,以支持更好的学习,包括将学生实时分为新手和高级学生,以适应系统反馈和干预措施。

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