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Design-based research on teacher facilitation practices for serious gaming in formal schooling

机译:基于设计的正规学校认真游戏教师促进实践研究

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Abstract Serious gaming has been regarded as one of the important student-centric learning approaches in the coming decade. However, there has been a lack of in-depth discussion of the teacher role in the course of serious gaming when it is adopted in formal schooling. The study discussed in this paper is a piece of two-cycle design-based research, involving three teachers respectively from top, middle and bottom academic banding schools in Hong Kong and their Grade 11 classes in two consecutive school years (197 students in total). In the context of formal curriculum learning and teaching, we (researchers) collaborated with the teachers (practitioners) to investigate (design, enact, analyse and redesign) what and how they should do in order to optimise their students’ serious gaming process and advance the pedagogic effectiveness of serious gaming in different classroom settings.
机译:摘要严肃的游戏已被视为未来十年以学生为中心的重要学习方法之一。但是,在正式游戏中采用严肃游戏时,缺乏对教师角色的深入讨论。本文讨论的研究是一项基于两个周期的设计研究,涉及来自香港顶级,中级和底层学术分校的三名教师,以及连续两个学年的11年级班级(共197名学生) 。在正式课程的学习和教学中,我们(研究人员)与老师(从业人员)合作研究(设计,制定,分析和重新设计)他们应该做什么以及如何做,以优化学生的认真游戏过程并促进他们前进。严肃游戏在不同教室环境中的教学效果。

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