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首页> 外文期刊>NeuroQuantology: an interdisciplinary journal of neuroscience and quantum physics >Gait Recognition Via Coalitional Game-based Feature Selection and Extreme Learning Machine
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Gait Recognition Via Coalitional Game-based Feature Selection and Extreme Learning Machine

机译:通过基于联盟游戏的特征选择和极限学习机进行步态识别

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In order to achieve the goal of controlling the intelligent lower limb prosthesis effectively, it is very crucial to recognize the gait pattern of the lower limb, which usually includes walk, up and down stairs or slopes, etc. This paper proposes a gait recognition method based on coalitional game-based feature selection and extreme learning machine. Firstly, this paper extracts characteristic values of four periods in gait cycle, obtaining 24 features. Secondly, in order to improve the accuracy and reduce the computational complexity, a coalitional game-based feature selection algorithm is used to select the prominent features. Lastly, the extreme learning machine (ELM) is used to recognize the gait pattern, which can have a better result in identifying the five kinds of gait pattern in this experiment, compared with BP neural network. Compared with other feature selection algorithms, including mRMR and Relief-F, the proposed method selects fewer features and provides higher accuracy and has faster recognition speed, which proves the effectiveness and feasibility of the proposed method.
机译:为了有效控制下肢智能假肢的目标,识别下肢的步态模式非常关键,通常包括步行,上下楼梯或斜坡等。本文提出了一种步态识别方法基于联合游戏的特征选择和极限学习机。首先,本文提取了步态周期中四个周期的特征值,得到了24个特征。其次,为了提高准确性并减少计算复杂度,使用了基于联盟游戏的特征选择算法来选择突出特征。最后,使用极限学习机(ELM)识别步态模式,与BP神经网络相比,在本实验中可以更好地识别五种步态模式。与其他特征选择算法(包括mRMR和Relief-F)相比,该方法选择特征较少,准确性更高,识别速度更快,证明了该方法的有效性和可行性。

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