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Debugging in Programming as a Multimodal Practice in Early Childhood Education Settings

机译:编程调试作为幼儿教育环境中的一种多模式实践

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The aim of this article is to broadly elaborate on how programming can be understood as a new teaching scope in preschools, focusing specifically on debugging as one of the phases involved in learning to program. The research question How can debugging as part of teaching and learning programming be understood as multimodal learning? has guided the analysis and the presentation of the data. In this study, and its analysis process, we have combined a multimodal understanding of teaching and learning practices with understandings of programming and how it is practiced. Consequently, the multidisciplinary approach in this study, combining theories from social sciences with theories and concepts from computer science, is central throughout the article. This is therefore also a creative, explorative process as there are no clear norms to follow when conducting multidisciplinary analyses. The data consist of video recordings of teaching sessions with children and a teacher engaged in programming activities. The video material was recorded in a preschool setting during the school year 2017–2018 and consists of 25 sessions of programming activities with children, who were four or five years old. The results show how debugging in early childhood education is a multimodal activity socially established by use of speech, pointing and gaze. Our findings also indicate that artefacts are central to learning debugging, and a term ‘instructional artefacts’ is therefore added. Finally, the material shows how basic programming concepts and principles can be explored with young children.
机译:本文的目的是广泛阐述如何将编程理解为学前班的一个新的教学范围,特别关注调试作为学习编程的阶段之一。研究问题如何将调试作为教学编程的一部分理解为多模式学习?指导了数据的分析和表示。在这项研究及其分析过程中,我们将对教学实践的多模式理解与对编程及其实践的理解相结合。因此,本研究的多学科方法将社会科学的理论与计算机科学的理论和概念相结合,是本文的重点。因此,这也是一个创造性的探索性过程,因为进行多学科分析时没有明确的准则可遵循。数据包括与儿童和从事编程活动的老师的教学会议的录像带。该视频材料是在2017-2018学年的学龄前环境中录制的,包括25场与四,五岁儿童一起进行的编程活动。结果表明,早期儿童教育中的调试是如何通过使用语音,指向和凝视在社会上建立起来的多模式活动。我们的发现还表明,人工制品是学习调试的关键,因此添加了“教学人工制品”一词。最后,该材料说明了如何与幼儿一起探索基本的编程概念和原则。

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