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Adinkra Mathematics: A study of Ethnocomputing in Ghana

机译:Adinkra数学:加纳的民族计算研究

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This paper details the development and evaluation of software that allows middle school students to explore the mathematical aspects of Ghanaian Adinkra symbols. We tested the effectiveness of this simulation in a Ghanaian junior high school by conducting a randomized quasi-experiment. We begin this paper by framing culturally responsive math education within the interventionist tradition of ethnomathematics. We draw this tradition together with an empirical exploration of the mathematics embedded in Adinkra symbols. We follow this with a methodological explanation for how we translated the mathematical significance of Adinkra into the design of our software, ?¢????Culturally Situated Design Tools.?¢???? Finally, we describe the quasi-experimental evaluation of the software using a randomized assignment of students in control and intervention groups in Ghana. We found statistically significant improvement for students using the culture-based software in comparison to similar software with no cultural content.
机译:本文详细介绍了允许中学生探索加纳Adinkra符号数学方面的软件的开发和评估。通过进行随机的准实验,我们在加纳的初中测试了此模拟的有效性。我们通过在民族数学干预主义传统框架内构建文化响应型数学教育来开始本文。我们将这一传统与对Adinkra符号中嵌入的数学的经验探索结合在一起。在此之后,我们以方法论的方式解释了如何将Adinkra的数学意义转换为我们的软件“文化定位的设计工具”的设计。最后,我们使用加纳对照组和干预组中学生的随机分配来描述该软件的准实验评估。与没有文化内容的类似软件相比,我们发现使用基于文化的软件的学生在统计学上有显着改善。

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