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首页> 外文期刊>Frontiers in Human Neuroscience >Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults
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Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults

机译:电子游戏训练可增强老年人的视觉空间工作记忆和情景记忆

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In this longitudinal intervention study with experimental and control groups, we investigated the effects of video game training on the visuospatial working memory (WM) and episodic memory of healthy older adults. Participants were 19 volunteer older adults, who received 15 1-h video game training sessions with a series of video games selected from a commercial package ( Lumosity ), and a control group of 20 healthy older adults. The results showed that the performance of the trainees improved significantly in all the practiced video games. Most importantly, we found significant enhancements after training in the trained group and no change in the control group in two computerized tasks designed to assess visuospatial WM, namely the Corsi blocks task and the Jigsaw puzzle task. The episodic memory and short-term memory of the trainees also improved. Gains in some WM and episodic memory tasks were maintained during a 3-month follow-up period. These results suggest that the aging brain still retains some degree of plasticity, and that video game training might be an effective intervention tool to improve WM and other cognitive functions in older adults.
机译:在与实验组和对照组的纵向干预研究中,我们调查了视频游戏训练对健康老年人的视觉空间工作记忆(WM)和情节记忆的影响。参加者有19位志愿者老年人,他们接受了15次1小时的视频游戏培训课程,其中包括从商业软件包(Lumosity)中选择的一系列视频游戏,以及20名健康老年人的对照组。结果表明,在所有练习过的视频游戏中,学员的表现均得到了显着提高。最重要的是,我们在训练有素的小组中接受培训后发现了显着的增强,而对照组中的两项计算机化任务却没有变化,这些任务旨在评估视觉空间WM,即Corsi方块任务和拼图难题任务。学员的情景记忆和短期记忆也有所改善。在3个月的随访期间,维持了一些WM和发作性记忆任务的收益。这些结果表明,衰老的大脑仍保留一定程度的可塑性,视频游戏训练可能是改善老年人的WM和其他认知功能的有效干预工具。

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