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首页> 外文期刊>Frontiers in Behavioral Neuroscience >Finding Home: Landmark Ambiguity in Human Navigation
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Finding Home: Landmark Ambiguity in Human Navigation

机译:寻找家园:人类导航中的地标性歧义

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Memories of places often include landmark cues, i.e., information provided by the spatial arrangement of distinct objects with respect to the target location. To study how humans combine landmark information for navigation, we conducted two experiments: To this end, participants were either provided with auditory landmarks while walking in a large sports hall or with visual landmarks while walking on a virtual-reality treadmill setup. We found that participants cannot reliably locate their home position due to ambiguities in the spatial arrangement when only one or two uniform landmarks provide cues with respect to the target. With three visual landmarks that look alike, the task is solved without ambiguity, while audio landmarks need to play three unique sounds for a similar performance. This reduction in ambiguity through integration of landmark information from 1, 2, and 3 landmarks is well modeled using a probabilistic approach based on maximum likelihood estimation. Unlike any deterministic model of human navigation (based e.g., on distance or angle information), this probabilistic model predicted both the precision and accuracy of the human homing performance. To further examine how landmark cues are integrated we introduced systematic conflicts in the visual landmark configuration between training of the home position and tests of the homing performance. The participants integrated the spatial information from each landmark near-optimally to reduce spatial variability. When the conflict becomes big, this integration breaks down and precision is sacrificed for accuracy. That is, participants return again closer to the home position, because they start ignoring the deviant third landmark. Relying on two instead of three landmarks, however, goes along with responses that are scattered over a larger area, thus leading to higher variability. To model the breakdown of integration with increasing conflict, the probabilistic model based on a simple Gaussian distribution used for Experiment 1 needed a slide extension in from of a mixture of Gaussians. All parameters for the Mixture Model were fixed based on the homing performance in the baseline condition which contained a single landmark. from the 1-Landmark Condition. This way we found that the Mixture Model could predict the integration performance and its breakdown with no additional free parameters. Overall these data suggest that humans use similar optimal probabilistic strategies in visual and auditory navigation, integrating landmark information to improve homing precision and balance homing precision with homing accuracy.
机译:地点的记忆通常包括地标线索,即,由不同对象相对于目标位置的空间排列所提供的信息。为了研究人类如何结合地标信息进行导航,我们进行了两个实验:为此,在大型运动场馆中行走时为参与者提供了听觉地标,或者在虚拟现实跑步机上行走时为参与者提供了视觉地标。我们发现,当只有一个或两个统一的地标提供相对于目标的提示时,由于空间安排中的歧义,参与者无法可靠地定位其原位。借助三个外观相似的视觉界标,可以毫无歧义地完成任务,而音频界标则需要播放三种独特的声音才能达到类似的性能。通过基于最大似然估计的概率方法,可以很好地模拟通过集成来自1个,2个和3个界标的界标信息来消除歧义。与任何人类导航的确定性模型(例如基于距离或角度信息)不同,该概率模型预测了人类归位性能的精度和准确性。为了进一步检查路标线索是如何集成的,我们在视觉路标配置中引入了系统的冲突,这些冲突是在训练原始位置和测试归位性能之间发生的。参与者近乎最佳地整合了每个地标的空间信息,以减少空间变异性。当冲突变大时,这种集成就会中断,并且会牺牲精度来保证准确性。即,由于参与者开始忽略偏离的第三界标,因此参与者再次返回更接近原始位置。但是,依靠两个而不是三个地标,以及分散在较大区域上的响应,从而导致更高的可变性。为了模拟随着冲突增加而导致的集成分解,基于用于实验1的简单高斯分布的概率模型需要从高斯混合中进行滑动扩展。混合模型的所有参数都是基于包含单个标志的基准条件下的归位性能而固定的。从1地标条件开始。这样,我们发现混合模型可以预测集成性能及其崩溃,而无需其他免费参数。总体而言,这些数据表明,人类在视觉和听觉导航中使用类似的最佳概率策略,整合地标信息以提高归位精度并平衡归位精度与归位精度。

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