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首页> 外文期刊>European spine journal >Neck motion kinematics: an inter-tester reliability study using an interactive neck VR assessment in asymptomatic individuals
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Neck motion kinematics: an inter-tester reliability study using an interactive neck VR assessment in asymptomatic individuals

机译:颈部运动运动学:无症状个体中使用交互式颈部VR评估的测试者间可靠性研究

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Background and PurposeThe use of virtual reality (VR) for assessment and intervention of neck pain has previously been used and shown reliable for cervical range of motion measures. Neck VR enables analysis of task-oriented neck movement by stimulating responsive movements to external stimuli. Therefore, the purpose of this study was to establish inter-tester reliability of neck kinematic measures so that it can be used as a reliable assessment and treatment tool between clinicians.MethodsThis reliability study included 46 asymptomatic participants, who were assessed using the neck VR system which displayed an interactive VR scenario via a head-mounted device, controlled by neck movements. The objective of the interactive assessment was to hit 16 targets, randomly appearing in four directions, as fast as possible. Each participant was tested twice by two different testers.ResultsGood reliability was found of neck motion kinematic measures in flexion, extension, and rotation (0.64–0.93 inter-class correlation). High reliability was shown for peak velocity globally (0.93), in left rotation (0.9), right rotation and extension (0.88), and flexion (0.86). Mean velocity had a good global reliability (0.84), except for left rotation directed movement with moderate reliability (0.68). Minimal detectable change for peak velocity ranged from 41 to 53?°/s, while mean velocity ranged from 20 to 25?°/s.ConclusionsThe results suggest high reliability for peak and mean velocity as measured by the interactive Neck VR assessment of neck motion kinematics. VR appears to provide a reliable and more ecologically valid method of cervical motion evaluation than previous conventional methodologies...
机译:背景和目的先前已使用虚拟现实(VR)进行颈部疼痛的评估和干预,并且已证明对于颈部范围的运动测量方法是可靠的。颈部VR通过刺激对外部刺激的响应性运动,能够分析面向任务的颈部运动。因此,本研究的目的是建立测试者之间颈部运动学测量的可靠性,以便可以将其用作临床医生之间的可靠评估和治疗工具。方法该可靠性研究包括46位无症状参与者,他们使用颈部VR系统进行了评估。它通过头戴式设备(受颈部运动控制)显示了交互式VR场景。交互式评估的目的是尽快击中16个目标,并随机出现在四个方向上。每个参与者都由两个不同的测试人员进行了两次测试。结果发现颈部运动的运动学指标在屈曲,伸展和旋转方面具有良好的可靠性(组间相关性在0.64–0.93之间)。全局峰值速度(0.93),左旋(0.9),右旋和伸展(0.88)和屈曲(0.86)的高可靠性显示出来。平均速度具有良好的整体可靠性(0.84),除了具有中等可靠性(0.68)的左旋转定向运动。峰值速度的最小可检测变化范围为41至53?°/ s,平均速度范围为20至25?°/ s。结论通过交互式Neck VR评估颈部运动,结果表明峰值和平均速度具有很高的可靠性运动学。与以前的传统方法相比,VR似乎提供了一种可靠的,更具生态学意义的颈椎运动评估方法...

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