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首页> 外文期刊>International Journal on Computer Science and Engineering >Improving the Performance of Interactive TCP Applications using End-point Based and Network Level Techniques
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Improving the Performance of Interactive TCP Applications using End-point Based and Network Level Techniques

机译:使用基于端点和网络级别的技术提高交互式TCP应用程序的性能

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Recent measurement based studies reveal that most of the Internet connections are short in terms of the amount of traffic they carry, while a small fraction of the connections are carrying a large portion of the traffic.. Most of these short flows are from interactive applications like telnet, gaming that use TCP protocol for connection establishment and data transfer. These short TCP flows suffer from severe response-time performance degradations when multiplexed with long-lived flows during times of network congestion. The reasons for this problem is that, in the absence of large number of packets the short flows are unable to get a detailed knowledge about the level of underlying network congestion and even a single packet loss forces long retransmission timeouts. Also as the numbers of packets are less they are not able to develop large congestion windows and thus unable to jumpstart the next data burst. Due to this, clients of interactive applications suffer from increased response time for data packets sent and they try to upgrade their short flows to long flows by sending dummy packets into the network even when they do not have any data to send. This behavior can lead to severe congestion in the network and causes harm to statistical multiplexing in the Internet. This paper aims at providing easy to implement techniques that can be used by the clients of interactive applications to get much better performance without causing any serious congestion in the network.
机译:最近基于度量的研究表明,大多数Internet连接在其承载的流量方面都很短,而一小部分的连接却承载了很大一部分流量。这些短流量中的大多数来自诸如telnet,使用TCP协议进行连接建立和数据传输的游戏。当网络拥塞时,这些短的TCP流与寿命长的流进行多路复用时,响应时间性能会严重下降。出现此问题的原因是,在没有大量数据包的情况下,短流无法获得有关基础网络拥塞程度的详细信息,甚至单个数据包丢失都将导致较长的重传超时。同样,由于数据包的数量较少,它们无法形成较大的拥塞窗口,因此无法快速启动下一个数据突发。因此,交互式应用程序的客户端会遭受发送数据包的响应时间增加的困扰,即使没有任何数据要发送,他们也会通过将虚拟数据包发送到网络中来尝试将短流升级为长流。此行为可能导致网络严重拥塞,并损害Internet中的统计复用。本文旨在提供易于实施的技术,交互式应用程序的客户端可以使用这些技术来获得更好的性能,而不会引起网络的严重拥塞。

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