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A method to increase the computing speed of 2 on 2 soccer robots by implementing distributed computation in multi-processor architecture (experimental research)

机译:一种通过在多处理器体系结构中实施分布式计算来提高2足球机器人上2的计算速度的方法(实验研究)

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Due to the competitive nature of soccer robots operations, execution speed of functions in critical actions like shooting, dribbling and positioning has an undeniable importance. In this paper the idea of implementing distributed functions for multi-processor computing in a multi-agent environment and also dividing computational load of functions among agents between teammates, is being presented for the first time. The practical implementation of this method resulted in high speed execution of the critical actions functions. Given that so far in this area of expertise, no research has been done, it is hoped that this technique can provide a practical approach.
机译:由于足球机器人操作具有竞争性,因此在关键动作(如射击,盘带和定位)中功能的执行速度具有不可否认的重要性。本文首次提出了在多智能体环境中实现分布式功能以进行多处理器计算,并在队友之间分配智能体之间的计算负荷的想法。该方法的实际实现导致关键动作功能的高速执行。鉴于迄今为止在该专业领域中尚未进行任何研究,因此希望该技术可以提供一种实用的方法。

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