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Packet-Loss Modeling for Perceptually Optimized 3D Transmission

机译:感知优化的3D传输的丢包建模

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Transmissions over unreliable networks, for example, wireless, can lead to packet loss. An area that has received limited research attention is how to tailor multimedia information taking into account the way packets are lost. We provide abrief overview of our research on designing a 3D perceptual quality metric integrating two important factors, resolution of texture and resolution of mesh, which control transmission bandwidth, followed by a suggestion on alternative strategies for packet 3D transmission of both texture and mesh. These strategies are then compared with respect topreserving 3D perceptual quality under packet loss in ad hoc wireless networks. Experiments are conducted to study how buffer size, sending rate, sending intervals, and packet size can affect loss in unreliable channels. A model forestimating the optimal packet size is then proposed. We derive the optimal number of packets based on this model, and relate the theoretical derivations to actual network data.
机译:通过不可靠的网络(例如无线网络)进行传输可能会导致数据包丢失。研究受到有限关注的领域是如何考虑包丢失的方式来定制多媒体信息。我们简要介绍了我们在设计3D感知质量度量标准方面的研究概况,该度量标准综合了两个重要因素,即控制传输带宽的纹理分辨率和网格分辨率,并提出了纹理和网格分组3D传输的替代策略的建议。然后将这些策略与在ad hoc无线网络中在丢包情况下保持3D感知质量方面进行比较。进行实验以研究缓冲区大小,发送速率,发送间隔和数据包大小如何影响不可靠信道中的丢失。然后,提出了一个优化最佳数据包大小的模型。我们基于此模型得出最佳数据包数量,并将理论推导与实际网络数据相关联。

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