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A Survey on Content Adaptation Systems towards Energy Consumption Awareness

机译:面向能源消费意识的内容适应系统调查

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The availability of heterogeneous devices has rapidly changed the way people access the World Wide Web that includes rich content applications such as video streaming, 3D games, video conferencing, and mobile TV. However, most of these devices' (i.e., mobile phone, PDA, smartphone, and tablet) capabilities differ in terms of built-in software and library (what they can display), display size (how the content appears), and battery supply (how long the content can be displayed). In order for the digital contents to fit the target device, content adaptation is required. There have been many projects focused on energy-aware-based content adaptation that have been designed with different goals and approaches. This paper reviews some of the representative content adaptation solutions that have been proposed during the last few years, in relation to energy consumption focusing on wireless multimedia streaming in mobile devices. Also, this paper categorizes the research work according to different classifications of multimedia content adaptation requirements. In addition, we discuss some energy-related challenges content adaptation systems.
机译:异构设备的可用性迅速改变了人们访问万维网的方式,该万维网包括诸如视频流,3D游戏,视频会议和移动电视之类的丰富内容应用程序。但是,这些设备中的大多数(例如,移动电话,PDA,智能手机和平板电脑)功能在内置软件和库(它们可以显示的内容),显示尺寸(内容的显示方式)和电池供电方面有所不同(内容可以显示多长时间)。为了使数字内容适合目标设备,需要进行内容适配。有许多项目致力于基于能量感知的内容调整,这些项目的设计目的和方法各不相同。本文回顾了过去几年中提出的一些代表性的内容适应解决方案,这些解决方案的能耗主要集中在移动设备中的无线多媒体流上。此外,本文根据多媒体内容适应要求的不同分类对研究工作进行了分类。另外,我们讨论了一些与能源相关的挑战内容自适应系统。

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