首页> 外文期刊>International Journal of Sport and Health Science >Optimal Bat Angles and Under-cut distance for Maximizing the Batted Ball Velocity in Opposite Field Hitting: A Simulation Study of Baseball Batting*
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Optimal Bat Angles and Under-cut distance for Maximizing the Batted Ball Velocity in Opposite Field Hitting: A Simulation Study of Baseball Batting*

机译:最佳击球角度和底切距离,以最大化对立击球时的击球速度:对棒球击球的仿真研究*

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摘要

The purpose of this study was to determine the impact conditions that enable a batter to hit a pitched ball toward the opposite field. Three-dimensional finite element analysis method was used to construct an impact model between a baseball and a wooden baseball bat, and a series of simulations were conducted with various bat angles and under-cut distances. The bat angle at ball impact was set in a horizontal range from -31 to 20° and a vertical range from 0 to 51° with a 3° interval. The under-cut distance was altered by changing the vertical angle of the line of impact in a range from 0 to 30° with a 5° interval. The velocity and the angle of projection of the batted ball were determined for each simulated condition. The simulation model was validated by comparing the simulation outcome with the corresponding experimental data obtained from opposite-field hitting practice performed by collegiate baseball players. The results showed that when a batter intends to hit a ball toward a given horizontal angle in the opposite field with the highest speed, the batter should impact the ball with the bat facing about 60% of the horizontal angle toward which to launch the ball and with the line of impact angled upward at 5-10° from the horizontal plane. In addition, the horizontal angle of the batted ball and the velocity of the batted ball were found to change systematically by altering the vertical angle of the line of impact and the vertical bat angle: For a given horizontal angle toward which to launch the batted ball, there was a trade-off relation between the vertical angle of the line of impact and the vertical bat angle.
机译:这项研究的目的是确定使击球手能够将投球击向相反场地的冲击条件。使用三维有限元分析方法构建了棒球和木质棒球棒之间的碰撞模型,并在各种球棒角度和底切距离下进行了一系列模拟。击球时的球拍角水平设置为-31至20°,垂直范围为0至51°,间隔为3°。通过以5°的间隔在0到30°范围内更改冲击线的垂直角度来更改底切距离。针对每种模拟条件确定击球的速度和投射角度。通过将模拟结果与从大学棒球运动员进行的反向击球练习中获得的相应实验数据进行比较,来验证模拟模型。结果表明,当击球手打算以最快的速度在相反的场上向给定的水平角击球时,击球手应以击球时面对击球的水平角的60%左右击球。冲击线与水平面成5-10°向上倾斜。此外,发现击球的水平角和击球速度通过改变冲击线的垂直角和垂直击球角来系统地改变:对于给定的向击球发射的水平角,冲击线的垂直角和垂直球拍角之间存在折衷关系。

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