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首页> 外文期刊>International journal of simulation: systems, science and technology >A SPEECH THERAPY GAME APPLICATION FOR APHASIA PATIENT NEUROREHABILITATION - A PILOT STUDY OF AN MHEALTH APP
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A SPEECH THERAPY GAME APPLICATION FOR APHASIA PATIENT NEUROREHABILITATION - A PILOT STUDY OF AN MHEALTH APP

机译:言语治疗游戏在失语症患者神经康复中的应用-一项健康应用程序的初步研究

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A life without language as a system of communication is a life that cannot be lived to the fullest. Aphasia, a multimodal neurophysiologic disorder manifested by a substantial communication restriction due to brain damage, is one of the many possible causes that can make life language-less. Fortunately, it can be treated by speech therapy to rehabilitate language skills and can even be improved by therapy via an app to supplement communication experiences as proven by recent studies. As a contribution to the gaming rehabilitation industry, this paper aims: i) to design and develop a speech therapy game application, as an additional neurorehabilitation modality for aphasia patients, and ii) to assess its applicability as an adjunct to the traditional neuromuscular rehabilitation through a pilot study. Eight sessions of game-based speech therapy were applied to seven aphasic patients, 10-15 minutes per day, once a week, for 8 successive weeks. Aphasia assessment in stroke patients was performed with a multidimensional assessment tool, built-in to the therapeutic game, based from Quick Aphasia Battery (QAB) before and after treatment. The comparison of before and after treatment revealed an improvement in all of the QAB subtests: level of consciousness, connected speech, word comprehension, sentence comprehension, picture naming, repetition, reading aloud, and motor speech. This suggests that the development of this speech therapy game and the preliminary findings from the pilot study may indeed be an effective neurorehabilitation instrument for therapy of aphasia patients.
机译:没有语言作为交流系统的生活是无法充分生活的生活。失语症是一种多模式神经生理疾病,表现为由于脑部损伤而导致的大量交流受限,是导致生活中缺乏语言的许多可能原因之一。幸运的是,它可以通过言语治疗来恢复语言技能,甚至可以通过应用程序进行治疗来改善,以补充最近的研究证明的交流经验。作为对游戏康复行业的一项贡献,本文旨在:i)设计和开发语音治疗游戏应用程序,作为失语症患者的另一种神经康复方式,以及ii)通过以下方式评估其作为传统神经肌肉康复的辅助手段的适用性初步研究。将八场基于游戏的言语疗法应用于7名失语症患者,每周一次,每天10-15分钟,连续8周。脑卒中患者的失语症评估是基于治疗前后内置的多维评估工具(基于快速失语症电池(QAB))在治疗游戏中进行的。治疗前后的比较显示,所有QAB子测验均得到改善:意识水平,关联语音,单词理解,句子理解,图片命名,重复,朗读和运动语音。这表明该语音治疗游戏的发展和初步研究的初步发现可能确实是治疗失语症患者的有效神经康复工具。

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