首页> 外文期刊>International Journal of Emerging Technologies in Learning (iJET) >Perception Of Space, Empathy And Cognitive Processes: Design Of A Video Game For The Measurement Of Perspective Taking Skills
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Perception Of Space, Empathy And Cognitive Processes: Design Of A Video Game For The Measurement Of Perspective Taking Skills

机译:对空间,同理心和认知过程的感知:一种用于测量视角拍摄技巧的视频游戏的设计

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The perspective-taking skills require the ability to manipulate spatial reference systems and are the basis of the empathetic process. Empathy, in its relations with space representation and manipulation of spatial reference systems, is the investigation subject of this work, whose aim is the design of a videogame aimed at the measurement of the player's perspective taking skills. The idea of creating a video game on perspective taking is based on a classic Piagetian task, the three mountains problem, object of recent attention by the Italian scientific community that is involved in research in education. The current stage of the project has produced a video game, now in alpha testing release. The article discusses the software theoretical framework (spatial theory of empathy), describes the choices made in the design stage and comment on first results obtained during the alpha testing.
机译:捕捉观点的技能需要操纵空间参照系的能力,并且是移情过程的基础。移情与空间表示和空间参考系统的操纵有关,是这项工作的研究主题,其目的是设计一种旨在衡量玩家视角获取技能的电子游戏。创建基于视角的视频游戏的想法是基于经典的Piagetian任务,即三山问题,这是参与教育研究的意大利科学界最近关注的对象。该项目的当前阶段已经制作了一个视频游戏,现在已经在alpha测试中发布。本文讨论了软件理论框架(共情的空间理论),描述了设计阶段的选择,并对在alpha测试期间获得的第一个结果进行了评论。

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