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首页> 外文期刊>International Journal of Emerging Technologies in Learning (iJET) >Usability Metrics for Gamified E-learning Course: A Multilevel Approach
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Usability Metrics for Gamified E-learning Course: A Multilevel Approach

机译:游戏化电子学习课程的可用性指标:一种多层次的方法

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This paper discusses the effect of a gamified learning system for students of the master course on Web Design and Programming performed at the Faculty of Organization and Informatics. A new set of usability metrics was derived from web-based learning usability, user experience and instructional design literature and incorporated into the questionnaire which consists of three main categories: Usability, Educational Usability and User Experience. The main contribution of this paper is the development and validation of a questionnaire for measuring the usability of a gamified e-learning course from students’ perspective. Usability practitioners can use the developed metrics with confidence when evaluating the design of a gamified e-learning course in order to improve students’ engagement and motivation.
机译:本文讨论了组织化学习系统对硕士课程学生的学习对组织和信息学学院进行的Web设计和编程的影响。从基于网络的学习可用性,用户体验和教学设计文献中获得了一组新的可用性指标,并将其纳入问卷调查表中,问卷调查表由三个主要类别组成:可用性,教育可用性和用户体验。本文的主要贡献是开发和验证了一个问卷,用于从学生的角度衡量游戏化电子学习课程的可用性。可用性从业人员在评估游戏化在线学习课程的设计时可以放心地使用开发的指标,以提高学生的参与度和动力。

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