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The ARICE Framework: Augmented Reality in Computing Education

机译:ARICE框架:计算机教育中的增强现实

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Augmented Reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input and output including sound, graphics or haptic input and feedback mechanisms. It has been reported that the use of AR for educational purposes provided opportunities for reflection, capabilities for multiple representations, and co-design of personalized learning experiences which contribute to promote active learning. However, most of the reported applications are for students at the elementary or high school level. There are no reported formal studies on AR application on a college/university level. Based on this lack of information, several questions arise: Are the benefits unique to the elementary and high school students? If AR is used in college classrooms, will it show similar benefits? This paper proposes an Augmented Reality in Computing Education (ARICE) framework for using an AR educational system in undergraduate computing education to improve student performance, retention and learning outcomes. A research plan on how to evaluate the framework has also been presented.
机译:增强现实(AR)是物理现实世界环境的实时直接或间接视图的术语,其元素通过计算机生成的感觉输入和输出(包括声音,图形或触觉输入和反馈机制)得到增强。据报道,将AR用于教育目的提供了反思的机会,多种表现的能力以及共同设计个性化学习经历的机会,这有助于促进主动学习。但是,大多数报告的申请都是针对小学或高中阶段的学生。没有关于大学/大学层面AR应用的正式研究的报道。基于这种信息的缺乏,出现了以下几个问题:小学生和高中生是否有独特的福利?如果在大学教室中使用AR,它会显示出类似的好处吗?本文提出了一种在计算机教育中使用AR教育系统的增强现实计算机教育(ARICE)框架,以提高学生的表现,保留率和学习成果。还提出了有关如何评估框架的研究计划。

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