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A Dense Point-to-Point Alignment Method for Realistic 3D Face Morphing and Animation

机译:用于逼真的3D人脸变形和动画的密集点对点对齐方法

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We present a new point matching method to overcome the dense point-to-point alignment of scanned 3Dfaces. Instead of using the rigid spatial transformation in the traditional iterative closest point (ICP) algorithm, we adoptthe thin plate spline (TPS) transformation to model the deformation of different 3D faces. Because TPS is a non-rigidtransformation with good smooth property, it is suitable for formulating the complex variety of human facial morphology. A closest point searching algorithm is proposed to keep one-to-one mapping, and to get good efficiency the pointmatching method is accelerated by a KD-tree method. Having constructed the dense point-to-point correspondence of3D faces, we create 3D face morphing and animation by key-frames interpolation and obtain realistic results. Comparingwith ICP algorithm and the optical flow method, the presented point matching method can achieve good matchingaccuracy and stability. The experiment results have shown that our method is efficient for dense point objects registration.
机译:我们提出一种新的点匹配方法,以克服扫描的3Dfaces的密集点对点对齐。代替在传统的迭代最近点(ICP)算法中使用刚性空间变换,我们采用薄板样条(TPS)变换对不同3D面的变形进行建模。由于TPS是具有良好平滑性的非刚性变换,因此它适合于配制复杂的人类面部形态。提出了一种最接近的点搜索算法来保持一对一的映射关系,并通过KD-tree方法加速了点匹配方法,以达到良好的效率。构建了3D人脸的密集点对点对应关系后,我们通过关键帧插值创建3D人脸变形和动画,并获得逼真的结果。与ICP算法和光流法相比,本文提出的点匹配方法具有良好的匹配精度和稳定性。实验结果表明,该方法对稠密点物体配准是有效的。

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