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Using a Mobile Phone as a “Wii-like” Controller for Playing Games on a Large Public Display

机译:使用手机作为“ Wii样”控制器在大型公共显示器上玩游戏

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Undoubtedly the biggest success amongst the recent gamesconsole releases has been the launch of the Nintendo Wii.This is arguably due to its most innovative attribute—thewireless controller or “Wiimote.” The Wiimote can be usedas a versatile game controller, able to detect motion androtation in three dimensions which allows for veryinnovative game play. Prior to the Wii, and with much lessfuror, Nokia launched its 5500 model phone which contains3D motion sensors. Using the Sensor API library availablefor the Symbian OS, this sensor data can be used bydevelopers to create interesting new control schemes formobile games. Whilst 3D motion can be utilized for ondevicegames, in this paper we present a novel system thatconnects these phones to large public game screens viaBluetooth where it becomes a game controller for amultiplayer game. We illustrate the potential of this systemthrough a multiplayer driving game using the MicrosoftXNA framework and present preliminary feedback on theuser experience from a public trial which highlights thatthese controls can be both intuitive and fun.
机译:毫无疑问,在最近发布的游戏控制台中,最大的成功就是Nintendo Wii的发布。这可以归因于其最创新的特性–无线控制器或“ Wiimote”。 Wiimote可以用作多功能游戏控制器,能够在三个维度上检测运动和旋转,从而实现极富创新性的游戏玩法。在Wii之前,诺基亚推出了5500型手机,其中包含3D运动传感器,但价格却低得多。使用适用于Symbian OS的Sensor API库,开发人员可以使用此传感器数据来为手机游戏创建有趣的新控制方案。尽管3D运动可用于设备上的游戏,但在本文中,我们提出了一种新颖的系统,该系统可通过蓝牙将这些手机连接到大型公共游戏屏幕,从而成为多人游戏的游戏控制器。我们通过使用MicrosoftXNA框架的多人驾驶游戏说明了该系统的潜力,并通过公开试用提出了有关用户体验的初步反馈,突出表明这些控件既直观又有趣。

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