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Ambient Games, Revealing a Route to a World Where Work is Play?

机译:环境游戏,揭示通往游戏世界的途径?

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摘要

A novel way of playing games called ambient gaming is defined and described. Growing out of ideas in ambient music, ambient gaming is defined as “ignorable as it is interesting” after Brian Eno's description of ambient music. Ambient gaming is set in the context of existing games. Further, ambient games are set in a technological context, showing that the technology enabling their development is now becoming available. The specification and implementation of an ambient game prototype, Ambient Quest, are described. Finally, future directions leading to work enhancing games are suggested.
机译:定义和描述了一种称为环境游戏的新颖游戏方式。在环境音乐中逐渐兴起的想法之后,在Brian Eno对环境音乐的描述之后,环境游戏被定义为“有趣的可忽略”。环境游戏是在现有游戏的上下文中设置的。此外,环境游戏是在技术背景下进行的,这表明支持其开发的技术现已变得可用。描述了环境游戏原型Ambient Quest的规范和实现。最后,提出了未来工作改进游戏的方向。

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