【24h】

Perception-Based Filtering for MMOGs

机译:基于感知的MMOG过滤

获取原文
           

摘要

Online games have exploded in the last few years. These games face several problems linked to scalability and interactivity. In fact, online games should provide a quick feedback of users' interactions as well as a coherent view of the shared world. However, the search for enhanced scalability dramatically increases message exchange. Such an increase consumes processing power and bandwidth, and thus limits interactivity, consistency, and scalability. To reduce the rate of message exchange, distributed virtual environment systems use filtering techniques such as interest management that filters messages according to users' interests in the world. These interests are influenced by perceptual facts which we study in this paper in order to build upon them a perception-based filtering technique. This technique satisfies users' needs by precisely providing an exact filtering which is more efficient than other techniques.
机译:在过去的几年中,在线游戏激增。这些游戏面临与可伸缩性和交互性相关的若干问题。实际上,在线游戏应该提供用户交互的快速反馈以及对共享世界的一致看法。但是,对增强的可伸缩性的搜索极大地增加了消息交换。这种增加消耗了处理能力和带宽,并因此限制了交互性,一致性和可伸缩性。为了降低消息交换的速度,分布式虚拟环境系统使用诸如兴趣管理之类的过滤技术,该过滤技术根据世界上用户的兴趣过滤消息。这些兴趣受到我们在本文中研究的感知事实的影响,以便在它们之上建立基于感知的过滤技术。该技术通过精确地提供比其他技术更有效的精确过滤来满足用户的需求。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号