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Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications

机译:建立分布式交互式应用程序中一致性维护的信息模型

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摘要

A novel framework to model and explore predictive contract mechanisms in distributed interactive applications (DIAs) using information theory is proposed. In our model, the entity state update scheme is modelled as an information generation, encoding, and reconstruction process. Such a perspective facilitates a quantitative measurement of state fidelity loss as a result of the distribution protocol. Results from an experimental study on a first-person shooter game are used to illustrate the utility of this measurement process. We contend that our proposed model is a starting point to reframe and analyse consistency maintenance in DIAs as a problem in distributed interactive media compression.
机译:提出了一种使用信息论对分布式交互应用程序(DIAs)中的预测契约机制进行建模和探索的新颖框架。在我们的模型中,实体状态更新方案被建模为信息生成,编码和重建过程。这种观点促进了由于分发协议而导致状态保真度损失的定量测量。第一人称射击游戏的实验研究结果用于说明此测量过程的实用性。我们认为,我们提出的模型是重新构建和分析DIA中一致性维护的起点,这是分布式交互式媒体压缩中的一个问题。

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