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A Gameplay Definition through Videogame Classification

机译:通过视频游戏分类的游戏定义

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This paper is part of an experimental approach aimed to raise a videogames classification. Being inspired by the methodology that Propp used for the classification of Russian fairy tales, we have identified recurrent diagrams within rules of videogames, that we called “Gameplay Bricks”. The combinations of these different bricks should allow us to represent a classification of all videogames in accordance with their rules. In this article, we will study the nature of these bricks, especially the link they seem to have with two types of game rules: the rules that allow the player to “manipulate” the elements of the game, and the rules defining the “goal” of the game. This study will lead to an hypothesis about the nature of gameplay.
机译:本文是旨在提高视频游戏分类的实验方法的一部分。受Propp用来分类俄罗斯童话的方法的启发,我们在电子游戏规则中找到了重复的图表,我们称之为“游戏砖”。这些不同积木的组合应使我们能够根据其规则来表示所有电子游戏的分类。在本文中,我们将研究这些积木的性质,尤其是它们似乎与两种游戏规则之间的联系:允许玩家“操纵”游戏元素的规则,以及定义“目标”的规则游戏的”。这项研究将导致关于游戏性质的假设。

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