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Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer

机译:使用专家点云识别器的日语游戏化辅助语言学习

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Starting from people limitations to understand Japanese, education and social life of those people in Japan can be hindered. Therefore, a game is needed that allows one to understand Japanese using Gamification Assisted Language Learning (GALL) method, involving the introduction of Japanese language implementation using expert point cloud ($EP) recognizer. This method is used to stimulate the sensory and motor nervous system and motivate students (players) to study harder. This can be evidenced by increase in players ability from 20% to 100%.
机译:从人们了解日语的局限性出发,可能会阻碍日本人的教育和社交生活。因此,需要一种允许人们使用游戏化辅助语言学习(GALL)方法理解日语的游戏,其中涉及使用专家点云($ EP)识别器引入日语实现。该方法用于刺激感觉和运动神经系统,并激发学生(运动员)学习的难度。玩家能力从20%增加到100%可以证明这一点。

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