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首页> 外文期刊>International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences >REPRESENTATION OF SYNTHETIC SHADOWS ON 3D DIGITAL MODELS FOR THE VOLUMETRIC INTERPRETATION ON CONCAVE-CONVEX ARCHAEOLOGICAL ARTIFACTS
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REPRESENTATION OF SYNTHETIC SHADOWS ON 3D DIGITAL MODELS FOR THE VOLUMETRIC INTERPRETATION ON CONCAVE-CONVEX ARCHAEOLOGICAL ARTIFACTS

机译:凹-凸考古文物的体积解释在3D数字模型上的合成阴影表示

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The representation of archaeological artefacts aims for the graphic description of relevant information from the object, to allow for the proper interpretation of evidences from the past. Concavities and convexities are elements often difficult to represent through classical (analogical) representation techniques, especially when these geometrical characteristics are neither continue nor parameterizable. Digital techniques have advanced on the accurate reconstruction of 3D shapes, while attaching real colour to the geometry. However, the perception of concave/convex shapes from photorealistic true-orthoimages continues to be limited, especially when rich and homogeneous textures camouflage slight slope changes or volumetric deformations. In this paper we first critically review the current practice on the representation of solid-of-revolution artefacts with concave-convex predominance, and alternative photorealistic representations aiming at a better understanding of volume and colour. Given the limitation targeted, we then propose a workflow for the creation of true-orthometric maps enhanced by customized shadows. The work-flow integrates considerations on: (i) The orientation of archaeological artefact; (ii) the creation of accurate orthometric images based on Digital photogrammetry techniques; and (iii) the application of synthetic attached and cast shadows according the shape (information) to be represented. The workflow is demonstrated with a sample of plates retrieved from the Rua-das-Madres archaeological site, in Portugal.
机译:考古文物的表示旨在以图形方式描述对象的相关信息,以便对过去的证据进行适当的解释。凹凸是通常很难通过经典(模拟)表示技术来表示的元素,尤其是当这些几何特征既不连续也不可参数化时。在将真实色彩附加到几何图形的同时,数字技术已在精确重建3D形状方面取得了进步。但是,从逼真的真实正像中对凹凸形状的感知仍然受到限制,尤其是当丰富且均匀的纹理伪装出轻微的坡度变化或体积变形时。在本文中,我们首先以批判性的方式回顾一下以凹凸为主的旋转实体伪像的表示方法,以及旨在更好地理解体积和颜色的替代真实感表示方法。给定目标限制,然后我们提出了一个工作流程,用于创建通过自定义阴影增强的真实正交地图。工作流程综合了以下方面的考虑:(i)考古文物的方向; (ii)基于数字摄影测量技术创建准确的正射影像; (iii)根据要表示的形状(信息)应用合成的附着阴影和投射阴影。通过从葡萄牙Rua-das-Madres考古现场取回的板块样本演示了工作流程。

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