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首页> 外文期刊>International Journal of Adolescence and Youth >Online console game club as a resource a case study of the perceived meaning of club membership
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Online console game club as a resource a case study of the perceived meaning of club membership

机译:在线游戏机俱乐部是一种资源,以俱乐部成员的感知意义为例

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What kind of community an online console game club is? Console game playing has often been viewed as having only negative influence on young people’s lives. In this research, a group of gamers (N =?8) was investigated. They were young adults who played the National Hockey League (NHL) console game regularly. The qualitative case study focused on finding out what made the club meaningful in the club members’ opinions and how they describe activities and interaction in the club. The study showed that the console game club had multiple positive effects in the members’ lives, which were analysed as emotional, social, cognitive, and functional resources. The study suggests that online game networks could provide new ideas on how to arrange, for example, online education in way that the young adults could find motivating and meaningful to attend.
机译:在线游戏机俱乐部是一个什么样的社区?人们通常认为控制台游戏对年轻人的生活只会产生负面影响。在这项研究中,研究了一组游戏者(N = 8)。他们是年轻人,他们定期参加国家曲棍球联盟(NHL)的主机游戏。定性案例研究的重点是找出使俱乐部在俱乐部成员的观点中有意义的因素,以及他们如何描述俱乐部中的活动和互动。研究表明,主机游戏俱乐部在会员的生活中产生了多种积极影响,被分析为情感,社交,认知和功能性资源。这项研究表明,在线游戏网络可以提供有关如何安排在线教育的新思路,例如,年轻人可以从中找到激励和有意义的参与方式。

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