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首页> 外文期刊>INFORMS Transactions on Education >Puzzle—Solving Smartphone Puzzle Apps by Mathematical Programming
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Puzzle—Solving Smartphone Puzzle Apps by Mathematical Programming

机译:拼图—通过数学编程解决智能手机拼图应用

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This paper considers six logic puzzles (i.e., single player games) that are available as smartphone apps. The six logic puzzles are: Thermometer Puzzles, Kakuro (Cross Sums), Match 22: Color Puzzle Game, ∞ Infinity Loop, Slider, and Flow Free. We provide mathematical models that can be applied to obtain solutions for these puzzles. In OR/MS lectures, the apps and models can be used as examples or exercises when teaching mathematical programming and for discussion of familiar model types such as shortest path and network flow models. Given the popularity of logic puzzle apps on smartphones, such exercises might be motivating for students. The level of difficulty of the models presented here varies from easy to more difficult. The MathProg files are available at https://www.informs.org/Publications/Subscribe/Access-Restricted-Materials.
机译:本文考虑了可作为智能手机应用程序使用的六个逻辑难题(即单人游戏)。六个逻辑难题是:温度计难题,Kakuro(交叉求和),第22场:颜色难题游戏,∞无限循环,滑块和自由流动。我们提供了可用于获得这些难题的解决方案的数学模型。在OR / MS讲座中,这些应用程序和模型可用作教学数学程序设计的示例或练习,并可用于讨论熟悉的模型类型,例如最短路径和网络流模型。鉴于逻辑拼图应用程序在智能手机上的普及,此类练习可能会激发学生的兴趣。这里介绍的模型的难易程度从容易到更难。 MathProg文件位于https://www.informs.org/Publications/Subscribe/Access-Restricted-Materials。

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