...
首页> 外文期刊>I-Perception >Scottish Vision Group Meeting,Isle of Skye, Scotland,5–7 April 2019
【24h】

Scottish Vision Group Meeting,Isle of Skye, Scotland,5–7 April 2019

机译:苏格兰视觉小组会议,苏格兰斯凯岛,2019年4月5日至7日

获取原文
           

摘要

Round Table Discussion: Virtual reality and the future of vision research Paul Hibbard ~(1), Rafa? Mantiuk ~(2) and Gizem Rufo ~(3) ~(1)University of Essex ~(2)University of Cambridge ~(3)Facebook Reality Labs Abstract Recent advances in consumer-grade virtual reality (VR) equipment have opened up new research topics for vision science. In this discussion session, panellists from a wide range of backgrounds (psychophysics, computer graphics, industry research) will together provide a diverse perspective on VR both as an experimental tool and as a topic of study. Each panellist will give a ten-minute introduction on their work with VR, and these presentations will be followed by a 30-minute round-table discussion session with participation from the audience. Keynote Lecture: Integrative active vision Iain D. Gilchrist University of Bristol Abstract Vision involves looking and seeing: both are required to support visually guided behaviour. The process of looking involves the generation of saccadic eye movements to point the high-resolution fovea to relevant locations in the environment. The brain network that supports the generation of saccadic eye movements has been studied in detail for over fifty years and we have a detailed understanding of both its anatomy and neurophysiology. What is less clear is how the saccadic network interacts with other brain systems. In this talk I will review examples of our research that attempt to address this issue. I will explore interactions between the saccadic system and face processing, respond timing, salience and choice. Together these studies describe a rich and complex pattern of interactions that allow the brain to generate integrated visually guided behaviour. Attentional enhancement of relevant features precedes the suppression of irrelevant features even when distractors are cued Plamen A. Antonov, Ramakrishna Chakravarthi and S?ren K. Andersen University of Aberdeen Abstract Selective attention may allocate limited visual processing resources mainly by enhancing attended or suppressing unattended information. In most experiments, attentional cues indicate to-be-attended rather than to-be-ignored stimuli, thereby potentially biasing selectivity towards enhancement. Here we compared cued shifts of feature-selective attention between conditions in which attended stimuli were cued with conditions in which unattended stimuli were cued. Two superimposed (red or blue), flickering, random dot kinematograms (RDKs) that elicited steady-state visual evoked potentials (SSVEPs) were presented. Auditory cues instructed participants to either attend the relevant (e.g. “attend red”) or ignore (e.g. “ignore blue”) the irrelevant RDK on a trial-by-trial basis and to detect brief coherent motion events in the attended RDK while ignoring such events in the unattended RDK. In ‘attend’ trials, enhancement of SSVEPs elicited by attended stimuli preceded the suppression of unattended stimuli, confirming previous findings. In ‘ignore’ trials, hit rates were lower and stabilized ~560 ms later post-cue than in ‘attend’ trials. Enhancement still preceded suppression, but importantly, these processes were also shifted back by ~630 ms. We interpret this as the result of semantically translating “ignore” to “attend” cues instead of using them to directly suppress irrelevant stimuli (e.g. “ignore blue” is substituted by “attend red”). This interpretation is also supported by ERPs elicited by the auditory cues. Overall, our findings suggest that distractor suppression is not under direct voluntary control. Gaze contingencies in joint attention as social reward that drives motor learning Malgorzata Kasprzyk and Bert Timmermans University of Aberdeen Abstract We investigate whether the supposedly rewarding nature of joint attention can drive saccadic motor learning similarly to monetary rewards. Interactionists suggest that social interaction plays a crucial role in development and learning of social skills because seeing others reacting to our actions constitutes an intrinsic reward (Schilbach et?al., 2013). Recent studies demonstrated that some forms of social interaction (e.g. joint attention) activate similar brain areas to rewards such as money supporting the notion of this rewarding nature of social interaction (Pfeiffer et?al., 2014). However, it is unclear whether social interaction per se can drive learning similarly to those rewards (Schilbach et?al., 2010). The current study is an eye-tracking paradigm based on a Milstein and Dorris (2007) study, and requires participants to interact with an anthropomorphic avatar or a cylinder and then conduct a saccade towards a left or right peripheral target. Fast saccades are rewarded by the avatar following participant’s gaze (social reward) or the increase of accumulated gains displayed on the cylinder (monetary reward) with one side being more rewarded then the other (80% vs 20%). We expect that both social and monetary rewards will facilitate
机译:圆桌讨论:虚拟现实与视觉研究的未来Paul Hibbard〜(1),拉法? Mantiuk〜(2)和Gizem Rufo〜(3)〜(1)埃塞克斯大学〜(2)剑桥大学〜(3)Facebook现实实验室摘要消费级虚拟现实(VR)设备的最新进展开辟了新的领域视觉科学的研究主题。在本次讨论中,来自不同背景(心理物理学,计算机图形学,行业研究)的小组成员将共同提供关于VR的不同观点,将其作为实验工具和研究主题。每个小组成员将在十分钟的时间内介绍他们在VR方面的工作,随后将进行30分钟的圆桌讨论会,并由听众参与。主题演讲:集成主动视觉布里斯托大学的Iain D. Gilchrist大学摘要视觉涉及观察和观察:两者都必须支持视觉引导的行为。观察过程涉及产生眼跳的眼球运动,以将高分辨率中央凹指向环境中的相关位置。五十年来,对支持产生眼跳运动的大脑网络进行了详细研究,并且我们对其解剖结构和神经生理学都有了详细的了解。不清楚的是the音网络如何与其他大脑系统相互作用。在本演讲中,我将回顾我们试图解决此问题的研究示例。我将探讨s症系统和面部处理之间的相互作用,响应时间,显着性和选择。这些研究共同描述了丰富而复杂的相互作用模式,使大脑能够产生整合的视觉引导行为。注意的相关特征的注意优先于不相关的特征的抑制,即使在牵张器被提示的情况下也是如此。 。在大多数实验中,注意力提示指示要注意而不是忽略的刺激,从而可能将选择性偏向增强。在这里,我们比较了提示参与的刺激条件与提示无人照管的条件之间的特征选择注意力提示转移。提出了两个叠加的(红色或蓝色)闪烁的随机点运动图(RDK),它们引起了稳态视觉诱发电位(SSVEP)。听觉提示指示参与者要么参加相关的RDK(例如,“参加红色”),要么不相关的RDK(例如,“忽略蓝色”)进行试听,并在参加的RDK中检测短暂的连贯运动事件,而忽略此类事件无人参与的RDK中发生事件。在“参与”试验中,有人参与刺激引起的SSVEP增强先于无人参与刺激的抑制,从而证实了先前的发现。在“忽略”试验中,命中率比“参加”试验中的命中率要低,并且在提示后约560 ms稳定下来。增强仍在抑制之前,但重要的是,这些过程也向后移了约630 ms。我们将其解释为语义上将“忽略”转换为“参与”提示的结果,而不是使用它们直接抑制无关的刺激(例如,“忽略蓝色”被“参加红色”取代)的结果。听觉提示引起的ERP也支持这种解释。总体而言,我们的研究结果表明,分心器的抑制不处于直接自愿控制之下。注视联合注意中的意外事件作为推动运动学习的社会奖励,他是阿伯丁大学的Malgorzata Kasprzyk和Bert Timmermans大学摘要我们研究了联合关注的所谓奖励性质是否可以像金钱奖励一样推动课时运动学习。互动主义者认为,社交互动在社交技能的发展和学习中起着至关重要的作用,因为看到他人对我们的行为做出反应是一种内在的奖励(Schilbach等人,2013)。最近的研究表明,某些形式的社交互动(例如,联合注意力)可以激活类似的大脑区域来获得奖励,例如金钱支持这种社交互动的奖励性质(Pfeiffer et al。,2014)。但是,尚不清楚社交互动本身是否可以像奖励那些奖励一样推动学习(Schilbach等,2010)。当前的研究是基于Milstein和Dorris(2007)研究的眼动追踪范例,要求参与者与拟人化身或圆柱互动,然后朝左或右外围目标进行扫视。参与者凝视(社交奖励)或圆柱体上显示的累积收益增加(货币奖励)后,化身会奖励快速扫视,其中一方要比另一方多(80%比20%)。我们希望社会和金钱上的回报将有助于

著录项

  • 来源
    《I-Perception》 |2019年第1期|共19页
  • 作者

  • 作者单位
  • 收录信息
  • 原文格式 PDF
  • 正文语种
  • 中图分类 医学免疫学;
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号