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A Model for Assessing the Development of Students’ Creativity in the Context of Problem Posing

机译:问题构成背景下的学生创造力发展评估模型

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In a changing technological society, creativity is recognized as the vehicle of economic and social growth. Although the education system has a central role in developing all students’ creativity, it is not often nurtured in schools. Several conditions are offered to justify this situation, among them: external pressures to cover the curriculum and succeed in standardized tests that generally require rote implementation of rules and algorithmic thinking; teachers’ tendency to teach similarly to the way they themselves were taught as school students; relating creativity to giftedness, and therefore avoiding nurturing all students’ creativity; teachers’ difficulties in assessing their students’ creativity and its development due to a lack of an available simple tool; and more. This paper is aimed at responding to the latter condition, suggesting a coherent and accessible tool or model for assessing students’ creativity and its development in the context of problem posing. The proposed model considers 4 measurable aspects of creativity-fluency, flexibility, originality and organization, and a total score of creativity that is based on relative weights of each aspect. Viewing creativity as relative, the scores for these 4 aspects reflect learner’s achievements in relation to his or her reference group. The proposed model has two flexible components—the first relates to teachers’ interpretation of originality, and the second relates to the weights they may wish to ascribe each aspect of creativity. In addition, it is suggested to provide learners with a graphical display of their scores and progress in order to enable them to refine their products in successive iterations. The examples in this paper are taken from mathematics; however the proposed model can be adapted to any other discipline.
机译:在瞬息万变的技术社会中,创造力被视为经济和社会增长的载体。尽管教育系统在培养所有学生的创造力中发挥着核心作用,但在学校中并不经常使用。提供了几种条件来证明这种情况的合理性,其中包括:覆盖课程的外部压力和成功通过通常要求死记硬背执行规则和算法思维的标准化测试的压力;教师倾向于像他们自己在学校一样被教导的方式进行教学;将创造力与天赋相关联,从而避免培育所有学生的创造力;由于缺乏可用的简单工具,教师难以评估学生的创造力和发展能力;和更多。本文旨在应对后一种情况,提出了一个连贯且易于访问的工具或模型,用于评估在提出问题的情况下学生的创造力及其发展。所提出的模型考虑了创造力的四个可衡量方面:流畅性,灵活性,独创性和组织性,以及基于每个方面的相对权重的创造力总分。相对于创造力而言,这四个方面的得分反映了学习者相对于其参考群体的成就。提议的模型有两个灵活的组成部分:第一个涉及教师对原创性的解释,第二个涉及他们希望赋予创造力各个方面的权重。此外,建议为学习者提供分数和进度的图形显示,以使他们能够在连续的迭代中完善其产品。本文中的例子来自数学;但是,建议的模型可以适用于任何其他学科。

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