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Helping Oncology Nurses Advise Younger Patients about Self Care: Feasibility of Using Animated and DVD Formats for Nurse Instruction

机译:帮助肿瘤学护士为年轻患者提供自我保健建议:使用动画和DVD格式进行护士指导的可行性

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This study explored the perceptions of oncology nurses about the usefulness of a video-game or an animated DVD intervention designed to teach young patients about self care. The study also measured the effects of these interventions on nurses’ cancer knowledge and perceived self-efficacy to communicate with patients about self-care. Twenty-two oncology nurses were randomly assigned either to use a video game “Re-Mission” or to view instructional animations from the game on DVD. They completed tests and rating scales before and after, then rated the acceptability of the game or DVD. Only ten participants completed the study. For these ten, ratings of the acceptability and credibility of the game or DVD were moderately positive, regardless of age or nursing experience. Self-efficacy for communicating to patients about self-care increased following use of the game or DVD. Cancer knowledge was not affected. It was concluded that oncology nurses in Australia are not generally enthusiastic about the concept of instruction via video game and animated DVD formats, although those who participated rated the experience positively.
机译:这项研究探讨了肿瘤护士对旨在教给年轻患者自我保健的视频游戏或动画DVD干预的有用性的看法。这项研究还测量了这些干预措施对护士的癌症知识和与患者就自我保健进行沟通的自我效能感的影响。随机分配了22名肿瘤科护士使用视频游戏“重新任务”,或观看DVD中游戏中的指导动画。他们在前后进行了测试和等级评定,然后对游戏或DVD的可接受性进行了评定。只有十名参与者完成了研究。对于这十个人,无论年龄或护理经验如何,游戏或DVD的可接受性和可信性等级均为中等。使用游戏或DVD后,与患者交流自我保健的自我效能得到提高。癌症知识不受影响。得出的结论是,尽管参加培训的人员对澳大利亚的肿瘤科护士的经历给予了积极的评价,但他们总体上对通过视频游戏和动画DVD格式进行的指导概念并不热心。

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