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Profiling Director’s Style Based on Camera Positioning Using Fuzzy Logic

机译:基于相机定位的模糊逻辑分析导演风格

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Machinima is a computer imaging technology typically used in games and animation. It prints all movie cast properties into a virtual environment by means of a camera positioning. Since cinematography is complementary to Machinima, it is possible to simulate a director’s style via various camera placements in this environment. In a gaming application, the director’s style is one of the most impressive cinematic factors, where a whole different gaming experience can be obtained using different styles applied to the same scene. This paper describes a system capable of automatically profile a director’s style using fuzzy logic. We employed 19 output variables and 15 other calculated variables from the animation extraction data to profile two different directors’ styles from five scenes. Area plots and histograms were generated, and, by analyzing the histograms, different director’s styles could be subsequently classified.
机译:Machinima是一种计算机成像技术,通常用于游戏和动画中。它将通过摄像机定位将所有电影演员属性打印到虚拟环境中。由于摄影是Machinima的补充,因此可以在这种环境下通过各种摄影机放置来模拟导演的风格。在游戏应用程序中,导演的风格是最令人印象深刻的电影因素之一,通过使用应用于同一场景的不同风格,可以获得完全不同的游戏体验。本文介绍了一种能够使用模糊逻辑自动分析导演风格的系统。我们从动画提取数据中使用了19个输出变量和其他15个计算变量,以从五个场景中描绘出两种不同导演的风格。生成了面积图和直方图,并且通过分析直方图,可以随后对不同主管的样式进行分类。

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