首页> 外文期刊>Computers >Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural Heritage
【24h】

Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural Heritage

机译:由任意形状的平面图组成的建筑物的过程建模:面向文化遗产的方法的背景,进展,贡献和挑战

获取原文
           

摘要

Virtual models' production is of high pertinence in research and business fields such as architecture, archeology, or video games, whose requirements might range between expeditious virtual building generation for extensively populating computer-based synthesized environments and hypothesis testing through digital reconstructions. There are some known approaches to achieve the production/reconstruction of virtual models, namely digital settlements and buildings. Manual modeling requires highly-skilled manpower and a considerable amount of time to achieve the desired digital contents, in a process composed by many stages that are typically repeated over time. Both image-based and range scanning approaches are more suitable for digital preservation of well-conserved structures. However, they usually require trained human resources to prepare field operations and manipulate expensive equipment (e.g., 3D scanners) and advanced software tools (e.g., photogrammetric applications). To tackle the issues presented by previous approaches, a class of cost-effective, efficient, and scarce-data-tolerant techniques/methods, known as procedural modeling, has been developed aiming at the semi- or fully-automatic production of virtual environments composed of hollow buildings exclusively represented by outer fa?ades or traversable buildings with interiors, either for expeditious generation or reconstruction. Despite the many achievements of the existing procedural modeling approaches, the production of virtual buildings with both interiors and exteriors composed by non-rectangular shapes (convex or concave n-gons) at the floor-plan level is still seldomly addressed. Therefore, a methodology (and respective system) capable of semi-automatically producing ontology-based traversable buildings composed of arbitrarily-shaped floor-plans has been proposed and continuously developed, and is under analysis in this paper, along with its contributions towards the accomplishment of other virtual reality (VR) and augmented reality (AR) projects/works oriented to digital applications for cultural heritage. Recent roof production-related enhancements resorting to the well-established straight skeleton approach are also addressed, as well as forthcoming challenges. The aim is to consolidate this procedural modeling methodology as a valuable computer graphics work and discuss its future~directions.
机译:虚拟模型的产生在诸如建筑,考古学或视频游戏之类的研究和商业领域具有高度相关性,其要求可能介于快速生成虚拟模型以广泛填充基于计算机的合成环境以及通过数字重建进行假设检验之间。有一些已知的方法可以实现虚拟模型的生产/重建,即数字住区和建筑物。手动建模需要高技能的人力和大量的时间来实现所需的数字内容,该过程通常由多个阶段组成,并且通常会随时间重复。基于图像的扫描方法和基于距离的扫描方法都更适用于保存完好的结构的数字保存。但是,他们通常需要训练有素的人力资源来准备现场操作并操纵昂贵的设备(例如3D扫描仪)和高级软件工具(例如摄影测量应用程序)。为了解决以前方法所带来的问题,针对半虚拟或全自动生产虚拟环境,开发了一种成本有效,高效且数据耐受性差的技术/方法,称为过程建模。专门由外立面或带有内部装饰的可穿越建筑物代表的空心建筑物,用于快速生成或重建。尽管现有的程序建模方法取得了许多成就,但在平面图水平上仍然很少涉及虚拟建筑物的生产,该建筑物的内部和外部都由非矩形形状(凸形或凹形n形)组成。因此,已经提出并持续开发了一种能够半自动生产由任意形状的平面图组成的基于本体的可遍历建筑物的方法(和相应的系统),并且正在对其进行分析,以及其对完成工作的贡献。面向文化遗产数字应用的其他虚拟现实(VR)和增强现实(AR)项目/作品。还解决了最近的屋顶生产相关的改进,这些改进依靠已建立的直线骨架方法,以及即将来临的挑战。目的是将程序建模方法学作为有价值的计算机图形学工作加以巩固,并讨论其未来发展方向。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号