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Variance reduction using interframe coherence for animated scenes

机译:使用帧间相干性降低动画场景的方差

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Abstract In an animated scene, geometry and lighting often change in an unpredictable way. Rendering algorithms based on Monte Carlo methods are usually employed to precisely capture all features of an animated scene. However, Monte Carlo methods typically take a long time to produce a noise-free image. In this paper, we propose a variance reduction technique for Monte Carlo methods which exploits coherence between frames. Firstly, we introduce a dual cone model to measure the incident coherence intersecting camera rays in object space. Secondly, we allocate multiple frame buffers to store image samples from consecutive frames. Finally, the color of a pixel in one frame is computed by borrowing samples from neighboring pixels in current, previous, and subsequent frames. Our experiments show that noise is greatly reduced by our method since the number of effective samples is increased by use of borrowed samples.
机译:摘要在一个动画场景中,几何形状和光照经常以一种无法预测的方式发生变化。通常使用基于蒙特卡洛方法的渲染算法来精确捕获动画场景的所有特征。但是,蒙特卡洛方法通常需要很长时间才能生成无噪声的图像。在本文中,我们为蒙特卡洛方法提出了一种方差减少技术,该技术利用帧之间的相干性。首先,我们引入了一个双锥模型来测量相交相机相交于物体空间的入射相干性。其次,我们分配多个帧缓冲区来存储连续帧中的图像样本。最后,通过借用当前,先前和后续帧中相邻像素的样本来计算一帧中像素的颜色。我们的实验表明,通过使用借来的样本可以增加有效样本的数量,从而大大降低了噪声。

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